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Particle Systems

A topic by Perfoon created Nov 26, 2021 Views: 179 Replies: 2
Viewing posts 1 to 3
(1 edit)

Add an option to create particle systems. They should be configurable like Godot own 2D CPU Particles. And they should operate on high-quality images where only the output is pixelated. This would allow using semi-transparent particle textures that blend together and will result in a pixelated output that has a meatball appearance.

I think it would be beneficial to create a custom particle system, instead of using a Godot built-in one. First of all, you should make all randomness deterministic based on a seed value. And secondly, it allows you to add more useful features down the road, even if it initially has less.

(+3)

Hi, sure should be really interesting to have a particle system. Will be implemented for sure in a future update, thank you.

(1 edit) (+1)

Now implemented in 0.13 and as you suggested, I remade from scratch the particle systems to have more possibility as totally manage the simulation time, determine the random seed which allow to perfectly loop the particles and more usefull properties not available in native one as custom pivot, particles of polygon 2D, ... Particles are directly available on objects as image, animated image, shapes and 3D model.