Add an option to create particle systems. They should be configurable like Godot own 2D CPU Particles. And they should operate on high-quality images where only the output is pixelated. This would allow using semi-transparent particle textures that blend together and will result in a pixelated output that has a meatball appearance.
I think it would be beneficial to create a custom particle system, instead of using a Godot built-in one. First of all, you should make all randomness deterministic based on a seed value. And secondly, it allows you to add more useful features down the road, even if it initially has less.