Hello,
I get a crash on every obj model exported (I guess from maya) with no warning. Opening that model in Blender and reexporting to obj and then importing it works fine.
After crash in the log is only the following information:
Godot Engine v3.4.beta.custom_build.24510769b - https://godotengine.org
OpenGL ES 3.0 Renderer: NVIDIA GeForce GTX 1080/PCIe/SSE2
OpenGL ES Batching: ON
WARNING: BaseButton's Enabled Focus Mode property has been deprecated due to redundancy and will be removed in Godot 4.0. Please use Control.set_focus_mode instead.
at: BaseButton::set_enabled_focus_mode (scene\gui\base_button.cpp:329) - This method has been deprecated and will be removed in the future.
Using Windows 10.