Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

T-Time

Teleport and swap places with your opponent! Teleport from certain death and leave your opponent to die instead. · By CodeFraction

Release Notes Sticky

A topic by CodeFraction created Dec 03, 2021 Views: 348 Replies: 9
Viewing posts 1 to 9
Developer (57 edits) (+1)

Version 0.503

-Added 2 new levels to the game

[Full Version]

-Added levels 108 and 109.

[Demo]

-Added levels 54, 59, 108 and 109.
-Removed levels 25, 30, 95, 104 and 107.



---

Version 0.502

-There's 6 new beginner friendly levels. In each level I try to introduce one new thing at the time.
-Players can now see, if they still have their jump left. The player number tag (P1, P2, P3, P4) on top of the player character will be green, when player still has a jump left. The tag will be red, when player has already used their jump. This should indicate better to players that they still have a jump left. For example if player teleports (or is teleported), now they will see more clearly that they have got their jump ability back. (And of course if player touches the ground again, they will get their jump back also.)
-The default jump height option has been  now changed to fixed jump height (in the menu where players join the game). This option seems to be easier for new players. The jump height will be always the same. Players who like the variable jump height (the longer you hold the jump button, the higher the player character will jump) can still changed it in the menu when player joins the game.
-The default grenade trajectory option has been  now changed to fixed grenade trajectory (in the menu where players join the game). This option seems to be easier for new players. The grenade trajectory will be always the same. Players who like the variable grenade trajectory (the longer you hold the grenade button, the further the grenade will fly) can still be changed it in the menu when player joins the game.
-The grenade explosion's trigger area and timing has been adjusted. The trigger will cause damage to players a bit further away. But the activatation area for aactivating level traps has been reduced slighty. The trigger will also be active for longer period of time. This should fix the bug that some times the Falling Spikes aren't triggered by explosions.

[Full Version]

-Added new levels 102, 103, 104, 105, 106 and 107.

[Demo]

-Added new levels 102, 103, 104, 105, 106, 107, 25B, 30B and 95.
-Removed levels 88, 85, 13, 80, 69, 19 and 15.


---

Version 0.5011

This update is only released for Linux. The Linux version of the game has now been built with Native Input (instead of Unity Input). This allow for a better game controller support.



---

Version 0.501

This update mainly concentrates to add support for Linux. There's few smaller fixes and few new levels:
-Now the Teleport Doors react to the light emitted by Teleport Ammos
-A fix to a bug that if the second last player dies from Spikes that come out from the Spike Platform, the round doesn't end and the game gets stuck.

[Full Version]

-Added new levels 92, 100 and 101. Levels 100 and 101 are meant to be beginner levels to the game (that's why these levels have been added to the beginning of the Level Select Menu).

[Demo]

-Added new levels 100 and 101.


---
Version 0.500

This major update adds new weapons, game variants, alternative control schemes, levels and a lot of other things:
-Two new weapons have been added to the teleport ammo types:  "Not Active Until Button Is Released" and "Not Active Until Button Is Released (With Reflect)". These new teleport ammos allow you to control more with whom or what you want to teleport with (for example you can skip players or doors that you don't want to teleport with). More information at here.
-Three new game variants have been added: enable/disable jumping, enable/disable grenades and enable/disable spike activation delay. With these game variants you make the game for example more challenging. I have listed all the new variants and the old ones in here.
-Now you can choose from few different alternative control schemes, if you don't like the default control scheme. For example, now you can swap the teleport and grenade buttons or aim with the right stick. You can see all the different control schemes in here.
-There's a new variation of the Moving Spike. This one is more like a tall spike wall (than a single spike). The spike wall will loop over the level (it keeps moving to right and once it reaches the end of the level, it will again start from the left side of the level).  This spike wall can't be affected by grenade explosions. The visual design isn't yet finalized, so it might change in the future to have more unique design. You can see these new spike walls in levels 90, 91, 93A and 93B.
-A variation of the above spike wall. This can be affected with grenade explosions. If you hit it with  a grenade, the moving direction will change and its speed will slightly increase. This spike wall is in the level 97.  In level 97 the spike wall is in the middle of the level and players are divided to the left and right side of the spike wall. Players can try to push the spike wall towards the other side by hitting the spike wall with grenades.
-There's a new platform type that is a variation of the normal Falling Platform. This one can be wider than one unit. In the future I might experiment, if the platform should fall immediately after hit by an grenade explosion (to differentiate it more from the normal Falling Platform). You can try the new platform in levels 94 and 95. I have also created a looping level with a modified version of these platforms in level 96.
-Fixed a bug with the tutorial : after you had played the tutorial, the game would always load up the tutorial level even if you chose to play some other levels.
-The title logo in the game has been updated.
-Not directly related to the release of the build, but the game's official web-site (https://www.t-timegame.com) has been now updated. Previously I have had for a longer time problems with the web server, but now everything should have been fixed.

[Full version]

-Added new levels 89, 90, 91, 22, 13, 93A, 93B, 94, 95, 96  and 97.

[Demo]

-Added new levels  15, 69, 80, 85, 88 and 13.
-Removed levels 12, 27, 28, 66, 70, 74B, 79, 81 and 86.

---

Version 0.469

This update concentrates on adding more visual effects to the game and few new levels:
-Both grenade and teleport ammo have lights attached to them. The lights will light up nearby platforms and player characters. Also when a grenade explodes, there's a brief flash of light.
-Added lights to the teleport doors. The light lights up the platform below the teleport door. The light will deactivate, when a player or a moving spike is inside the teleport door. This indicates better that when there's a player or a moving spike inside the door, the door is deactive. For example if there's a player inside the teleport door, and another player tries to teleport to that door. Instead of teleporting to that door, the player will teleport and switch places with the player inside the teleport door.
- Bouncing spikes have now lights that will light up nearby platforms.

[Full version]

-Added new levels 87 and 88.

---
Version 0.468

There's a lot of updates to the game. I tried to improve the game readability (players can more easily see where are they), and a lot of new levels. Actually now there's over 50 levels in the game! More precise list of changes:
-When player teleports, the teleport animation and line have the player character's color. So players can see more clearly where they are teleported to.
-Updated graphics for falling, moving, teleport and bouncing spikes.
-Added different sound effects: electric platform when it is activated, falling spike when it is activated and bouncing spike when it hits the ground or explosion.
-Added more particle effects: when player jumps, when a grenade hits ground and when bouncing spike hits ground or is hit by an exlposion.
-When falling spike is activated, there small pause and animation before the spike starts to move. Gives more time for players to react. And it's more clear which falling spikes have been activated.
-Few different level background graphics.
-When bouncing spike is inside a teleport door, the door can't be teleported with.

[Full version]

-Added new levels 79 and 80 that have a new type of moving spike that can't be teleported with.
-Added new levels 81, 82, 83, 84, 85 and 86 in which the bouncing spikes can loop over the level (when a boucing spikes drop to the bottom pit, they will come back to the top of the level).
-Changed the level 74's name to level 74A. And also made a second variant of the level (Level 74B).
-Removed level 78. The levels doesnt feel balanced enough.

[Demo]

-Added new levels to the demo: 27,28, 66, 74, 79, 81 and 86.
-Removed the following levels from the demo: Level 25A, 16, 50 and 51.

---
Version 0.467

-Made Teleporting easier by increasing the teleport ammo's trigger bigger
-Added an option that player's don't take damage from their own grenades
-Added an option that grenades' explosions cause knockback to players. This feature is still experimental.
-Added an option that grenades' explosions destroy teleport ammos. For example you can try to prevent other players to teleport with you if you can detonate a grenade to destroy the teleport ammo. This feature is still experimental.

---
Version 0.466

[Full version]

-Added new levels 77 and 78
-Updated level 71 to make it more balance (and renamed the level to 71A). And also made a second variant of the level (named level 71B)
-Updated levels 72 and 73 to be more balance

[Demo]

-Removed levels 61C and 49B
-Added new levels 25A, 50, 51 and 70

Developer

Released version 0.467

Developer(+1)

Released version 0.468 of the game.

(+1)

Nice to see the update! Had plans to play on weekend but friend got covid :( It’s hard to enjoy local multiplayer games in these times.

Developer(+1)

Hopefully your friend will get better from covid!

Unfortunately this update is long overdue. Maybe I need to move to more smaller updates like for example a new update every 2-4 weeks. And yeah it would be good to have also online multiplayer, but maybe currently it would take too many resources to implement that. Although I have heard that some people have got some local multiplayer games to work over Parsec (which enables local mutiplayer games to work over internet).

Developer

Released version 0.469.

Developer (7 edits)

Big update (0.500) released with new weapons, 11 levels, different game variants and alternative control schemes!

-There's now two new teleport ammo types to choose from! These give you more control with whom you teleport.
-Different game variants! For example disable jumping or disable grenades!
-Alternative control schemes
-11 new levels!

More information at the first post of this thread

Gameplay from the new levels:








Developer

Big update (0.501) with Linux support and new levels!

-Now the game supports Linux!
-3 new levels: 1 for medium/advance players and 2 for beginners.

Developer

Update (0502) with 6 new levels!

-6 new levels for beginners!
-Some changes to the default control style.
-An indicator to see better, if you have a jump left (or have you already used your jump). For example if you teleport (or you are teleported), now you can see more easily that you got your jump back, and you can jump again (even if you don't touch the ground).
-Changes to the grenade explosion's trigger.

More information in the first post of this thread.

Developer (3 edits)

Update (0503):

-2 new levels have been added to the game.