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Help! (unity importing 3d model)

A topic by Moptropica - Pixel Wiz created Dec 03, 2021 Views: 344 Replies: 4
Viewing posts 1 to 2

so i have a 3d tractor model, works fine in blender, so i exported as obj, but when i import to unity, has no colors or textures, so i tryed exporting as .blend, it should work but half the colors are just white, and some parts work as they should, its not just square one should be green but rendered as white, half of square one is white and the other half is green like it should be?? you can probably tell im no expert, but any insight and help would be apreciated!

What it should look like:


what it looks like:



(+1)

You must also import the textures and possibly re-assign the materials inside Unity.

in blender i just have colors assigned to different parts of the model, i imported a .blend. is there a way to export the colors as textures or are they in the uv editor or something (im not very good at this) if it cant be done ill use textures!

(2 edits) (+1)

Materials assigned in blender must be exported in a format that supports them; I think FBX works pretty well, though I haven’t done this type of thing very much.

Otherwise, if you click into Unity’s inspector and go to the mesh renderer on the object that you imported, you should see a few material slots. You can re-create the materials from within Unity itself and assign them here.

(+1)

thanks! would have never figured that out. haha 2 edits takes me 7 before i can get a comment right!

-Cheers!