Since 0.7.0 there's weird behaviour with changing entities in the onDestruction component. I made an entity that's a nav console and when it dies it changes the airlock to (Airlock in flight) in ondestruction and the nav console corpse is (nav console in flight). No issue this works. But if i go to my other entity to change (Airlock in flight) to Airlock docked and change (Nav console in flight) to Nav console docked-there too it doesnt apply or do the changes. Only the teleport player works. This used to be no issue in 0.6.2 so I wonder what broke cheers...