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Omicron 35 devlog - Being isolated in the Antarctic

A topic by MaxwellSalmon created Jan 08, 2022 Views: 621 Replies: 11
Viewing posts 1 to 7
(2 edits) (+2)

This is the old devlog - got locked because I was too slow to update it. New one is here: https://itch.io/t/2308475/omicron-35-a-game-about-being-stuck-alone-in-the-antar...

For the past (too long) time, I have been working on a game with the working title Omicron 35 (not the most fortunate name right now)

You are located on a weather station on an island near the Antarctic. You have to combat loneliless, boredon and paranoia. I mean, are you really alone out there?

The game is developed in Panda3D, an engine  which uses Python for scripting.

I am slowly working on it and today I wanted to share the developer console I created for easier development. However, I could not resist adding some oddities to it right away. Do you have any suggestions for easter eggs in the console?

Here is a sceenshot of the console - click to see a video and its easter egg.

Here are some additional screenshots:

If you find this interesting, you can see more of it on my twitter or my subreddit :-)

Also, the game is open source and available on GitHub!

I will come back to this devlog and update it once a significant milestone has been completed.

Thanks for your time.

13th january 2022

I just pushed an update to the source code. Now, the conversation system is remade and is a lot easier to work with. 

Before, I had two integers keeping track of the conversation and I mixed them up and I forgot what exactly they represented. I thought I had already implemented it correctly, but I think it had actually never worked. 

Now, it is a poper finite state machine. Conversations consist of states, with each state containing speech and buttons for the transition. Now it is way easier to make new conversations and I plan on expanding the conversation aspect of the game. 

Here is a before and after screenshot of the code responsible for generating the same speech:

The one on the right is the new version.

And here is a screenshot of the generated conversation in the game:


I hope you will stick around for new updates :-)
(+1)

Looks cool, I'm interested in seeing where you go with it. 

I'm glad you find it interesting :-)  You can follow the either here, on my twitter, or on my subreddit if you are interested!

27th of January 2022

I have mostly been fixing bugs and added new models since last devlog update. Here is a shoe rack I made. I am currently addind a lot of mess to around the house, so please, look around your house for mess and let me know what you find. I could use some inspiration :-)

The screenshot you see here is a render, not gameplay. However, all textures are made on the same principle. I hope you find it interesting!

(+1)

For mess ideas you could add: dirty laundry, cardboard boxes, exercise equipment

Thanks! I already included dirty underwear and cardboard boxes. Perhaps I should add a handweight as well :-)

30th January 2022

I miss working with code, but I feel like I need to do some designing first. I have been working on the environment and on expanding the storyline, as I implemented the improved conversation system. Such a nice system needs to be put to use! 

First, here are some rendered images of the lighting in the evening. In the first, I went for evening sun, however, the colour of the light made the snow outside look like dirt... So i made an overcast version instead.

Second, the flowchart I have been working on for the story so far. The resolution is poor on purpose, so you can see the structure without spoilers ;-)

Lighting

Flowchart

I hope you find it interesting :-)

(+1)

The game is looking really cool! Are you looking to collaborate down the road? I would be interested in helping out with the sound design. I get a sense of "The Thing" from your game, which is my favorite movie of all time. The isolation and paranoia allow for some psychological dread which is kind of my thing. On my page https://sami-hiltunen.itch.io/ you can find some projects I've been involved in. If you would like a more extensive portfolio, you can contact me via email at samihil.audio@gmail.com.

Good luck with the project! Looking good

Thanks! Quite impressive soundtracks you have. This is simply a hobby project, so I will not be able to compensate you for it. However, if you are still interested, please let me know :-)

(+1)

I'm doing this to gain some experience in sound designing games so it's not a problem. I would be interested for sure!

Awesome! I can send you an email with further details :-)