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The Deadly Dungeons of Baron Backslash

A fiendishly challenging retro pixel-art dungeon escape game. · By RedMarsDigital

Some suggestions

A topic by Desturx created Jan 25, 2018 Views: 418 Replies: 4
Viewing posts 1 to 5
(1 edit)

The game is very cool but you should add something to know if you damaged the enemy, like the enemy jumping and changing color to white for a second or something to feel you are hitting the enemy.
Also you should add some kind of healthbar for the enemies (I don't know if the point is not knowing what is your enemy's health, like in some games)

Developer

Thanks very much for checking the game out, and for the suggestions! 

Different enemies react in different ways to damage, but it varies by 'species' - some will always jump away when they're hit (such as the little green goblins and the slime creatures), but others will just take it in their stride and keep coming at you. There is an audio indication of a successful hit on *almost* all of the enemies, but I'll certainly think about adding a flash or something to give a visual indicator too... I know what you're saying, and I was planning to add blood splats - but just ran out of time to implement them. There's a lot of non-essential stuff like that on the 'add if I have time' list!

As to health bars, I personally quite like the uncertainty of not knowing how many more hits it's going to take to bring something down. Health gauges totally work in some games, but for this kind of style I think I prefer keeping it a bit mysterious. Certainly the games that have been the biggest inspirations to me (mostly the Binding of Isaac & Nuclear Throne) don't have health bars, and it works great in their case... will definitely give it some more thought though :)

Anyway, thanks again for playing & taking the time to give feedback!

Your welcome, and thanks for responding to my suggestions.

I hope you keep developing or adding new content to the game, because its a very intersting and I think you spent a lot of hours developing it. 

Developer

"you spent a lot of hours developing it. "

...you can say that again! :)

This is my first attempt at making a game, and 2 months ago I didn't have the first clue how to go about any of it. Figuring everything out and getting this far basically swallowed up my life for 6 weeks - so I really need to take a break before I think about adding anything else!! I've been dreaming about pixel skeletons for the past month, which can't be healthy.

Hahahahaha, take your time, I will follow your updates :)