Alguns exemplos, o golpe da Lucy de frente + hit faz o jogo dar erro e sair. O especial 1 do Lourenco e o frente + hit dele tambem dao erro. Aqui vai algum dos logs:
Frente + hit da Lucy
24/03/2016 18:24:25 Tipo: System.NullReferenceException Mensagem: Object reference not set to an instance of an object. StackStrace: at Onanim.TrafMinimal.ProcessadorColisoes.ResolverColisaoCorpo(DeteccaoColisoesAtaque deteccaoColisoesAtaque, Personagem atacante, Personagem defensor, Int64 frameJogo, DeteccaoColisoesAtaque deteccaoColisoesAtaqueDefensor, EstadoPersonagem estadoAtacante, EstadoPersonagem estadoDefensor, Boolean causarDano) at Onanim.TrafMinimal.ProcessadorColisoes.ResolverColisoesAtaques(DeteccaoColisoesAtaque deteccaoColisoesAtaque, Personagem atacante, Personagem defensor, Int64 frameJogo, DeteccaoColisoesAtaque deteccaoColisoesAtaqueDefensor) at Onanim.TrafMinimal.ProcessadorColisoes.ProcessarColisoesAtaques(Int64 framejogo) at Onanim.TrafMinimal.Telas.TelaLuta.Update(Int64 frameJogo) at Onanim.TrafMinimal.GerenciadorTelas.Update(Int64 currentFrame) at Onanim.Ecs.SystemsManager.Update(Int64 currentFrame) at Onanim.TrafMinimal.TrajesFataisMinimal.AtualizarJogo(GameTime gameTime) at Onanim.TrafMinimal.TrajesFataisMinimal.Update(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) at Microsoft.Xna.Framework.GameHost.OnIdle() at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(Form mainForm) at Microsoft.Xna.Framework.WindowsGameHost.Run() at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at Onanim.TrafMinimal.Programa.Main() ##########################################################
Especial 1 do Lourenco
24/03/2016 18:24:25
Tipo: System.NullReferenceException
Mensagem: Object reference not set to an instance of an object.
StackStrace: at Onanim.TrafMinimal.ProcessadorColisoes.ResolverColisaoCorpo(DeteccaoColisoesAtaque deteccaoColisoesAtaque, Personagem atacante, Personagem defensor, Int64 frameJogo, DeteccaoColisoesAtaque deteccaoColisoesAtaqueDefensor, EstadoPersonagem estadoAtacante, EstadoPersonagem estadoDefensor, Boolean causarDano)
at Onanim.TrafMinimal.ProcessadorColisoes.ResolverColisoesAtaques(DeteccaoColisoesAtaque deteccaoColisoesAtaque, Personagem atacante, Personagem defensor, Int64 frameJogo, DeteccaoColisoesAtaque deteccaoColisoesAtaqueDefensor)
at Onanim.TrafMinimal.ProcessadorColisoes.ProcessarColisoesAtaques(Int64 framejogo)
at Onanim.TrafMinimal.Telas.TelaLuta.Update(Int64 frameJogo)
at Onanim.TrafMinimal.GerenciadorTelas.Update(Int64 currentFrame)
at Onanim.Ecs.SystemsManager.Update(Int64 currentFrame)
at Onanim.TrafMinimal.TrajesFataisMinimal.AtualizarJogo(GameTime gameTime)
at Onanim.TrafMinimal.TrajesFataisMinimal.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Onanim.TrafMinimal.Programa.Main()
##########################################################
24/03/2016 18:24:25
Tipo: System.NullReferenceException
Mensagem: Object reference not set to an instance of an object.
StackStrace: at Onanim.TrafMinimal.ProcessadorColisoes.ResolverColisaoCorpo(DeteccaoColisoesAtaque deteccaoColisoesAtaque, Personagem atacante, Personagem defensor, Int64 frameJogo, DeteccaoColisoesAtaque deteccaoColisoesAtaqueDefensor, EstadoPersonagem estadoAtacante, EstadoPersonagem estadoDefensor, Boolean causarDano)
at Onanim.TrafMinimal.ProcessadorColisoes.ResolverColisoesAtaques(DeteccaoColisoesAtaque deteccaoColisoesAtaque, Personagem atacante, Personagem defensor, Int64 frameJogo, DeteccaoColisoesAtaque deteccaoColisoesAtaqueDefensor)
at Onanim.TrafMinimal.ProcessadorColisoes.ProcessarColisoesAtaques(Int64 framejogo)
at Onanim.TrafMinimal.Telas.TelaLuta.Update(Int64 frameJogo)
at Onanim.TrafMinimal.GerenciadorTelas.Update(Int64 currentFrame)
at Onanim.Ecs.SystemsManager.Update(Int64 currentFrame)
at Onanim.TrafMinimal.TrajesFataisMinimal.AtualizarJogo(GameTime gameTime)
at Onanim.TrafMinimal.TrajesFataisMinimal.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Onanim.TrafMinimal.Programa.Main()
##########################################################