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Superpowers Tutorial #4 Asteroids and Spacewar

A topic by Pax Fabrica created Mar 25, 2016 Views: 1,711 Replies: 1
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(4 edits) (+4)

Tutorial series : Learn how to make video games by using Superpowers #4, Super Asteroids and Super Spacewar.

My plan is to provide a tutorial series of game development process as my learning go and to share my adventures in Superpowers with the community.

Of course I am always eager to learn and this tutorials can always be improved, this is why I stick to the open source philosophy of the community and let anyone open issues and fix the tutorials to allow everyone to adopt them.

Two ways to help, you can address in this tutorial post your problems, propose change and ask for tutorial clarity. Or if you feel comfortable with that, you can open an issue on github or even can improve the tutorial directly by submitting pull requests for the markdown files in the github repository.

Please, don't hesitate to say if you find mistakes, missing elements or unclear steps as it would help to improve this tutorials aimed to the Superpowers community. (Also, I am not an english native then don't think I would feel offended if you report my grammar and style with the language, I could improve this part too.)

Thank you and have fun making games ! :-)

Note : you can download zip for sources here.

Great job dude, i was able to clear the tutorial without problems, really help me to understand Superpowers' and Typescript logic. also, i made a few improvements on the game, (integrated different musics and sound fx, added a modifier on the missiles that allow it to rotate the model as the same eulerZ that the caster and a shield for the ships when it's invulnerable) planning on setup a kind of power ups when asteroids are destroyed that allow the player to modify the shoot pattern. If you wish can check my work here space-war, thx for the contribution.