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Pax Fabrica

28
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7
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A member registered Jan 29, 2016 · View creator page →

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Hi, you are free to do one, I won't be able to moderate and participate directly in the Moderation. (Also english is not my native language)

I added this rule :

Altering colors : If we desire to avoid the harshness of the original colors, it is allowed to subtly fade or shade the initial colors, as long as we remain close to the chosen palette.

Does it fit for you ?

(1 edit)

Yes, perhaps I add a rule to permit fading or shading of the initial colors, while ensuring we stay within proximity to the original palette of four colors.

I started a jam for 2024, heavily inspired by this one, like a spiritual successor, the plan is to keep it alive yearly.

https://itch.io/jam/cga-jam-2024

I took the same logo if you allow, but I will change it if necessary.

Ok, I was thinking to host a picotron jam as well and was thinking for november/december, I will participate to this one when picotron ready.

To let the time to 0.1 to arrive (with the web exporter) and people to adopt it ?

Sorry to hear about your difficulties, I am a french, graphic designer, I love pico8 and own InDesign. I propose to translate your book in french if you agree. You can contact me when you feel. Hope everything get better.

Welcome, and don't worry, their is more people knowing about Venezuela than you can think. (yes even in the gamedev community)

Bonne initiative et bon choix pour Superpowers pour un tel projet ! :)

Nice little game :)

Tutorial series : Learn game development with Superpowers #5, Super Pacman.

Hello, here is a new classic game remade with a complete tutorial description.

You can address in this tutorial post your problems, propose change and ask for tutorial clarity. Or if you feel comfortable with that, you can open an issue on github or even can improve the tutorial directly by submitting pull requests for the markdown files in the github repository.

Thank you :-)

Note : you can download fast zip for sources here.

I am no expert but I believe for multiplayer you will need to use nodejs and http://socket.io/ to program the server side of your game.

Welcome!

Yes you have something here : http://docs.superpowers-html5.com/en/development/e...

and an example here : https://github.com/superpowers-extra/superpowers-g...

It works now, thanks ;)

(2 edits)

Did you set your scene as the startup scene in the settings ?

It would explain why nothing appear and stay black.

Also, make sure all your actors you want to see is z axis position before the z axis of the camera.

this.Test1.setPosition(0, 0, -1);

And did you attach a behavior component with this behavior to an actor of the scene ?

Thanks Metalucas, yes you can tell here where you are blocked on the tutorial, you define the function playSquare in the chapter 4. I have not built this tutorial so much thinking about how to do test along the way, you won't be able to try the game before you defined all the functions.

I found than the easiest way to explore the code is to compare the complete project than you can download here and launch in superpowers with your own program, it is a nice way to do tests with your own and check the original in the same time. If you found out an error in the tutorial you can tell me and I will change it.

For the explanations of the Superpowers functions, I am thinking about a little guide for the tutorials to refer to.

(4 edits)

Tutorial series : Learn how to make video games by using Superpowers #4, Super Asteroids and Super Spacewar.

My plan is to provide a tutorial series of game development process as my learning go and to share my adventures in Superpowers with the community.

Of course I am always eager to learn and this tutorials can always be improved, this is why I stick to the open source philosophy of the community and let anyone open issues and fix the tutorials to allow everyone to adopt them.

Two ways to help, you can address in this tutorial post your problems, propose change and ask for tutorial clarity. Or if you feel comfortable with that, you can open an issue on github or even can improve the tutorial directly by submitting pull requests for the markdown files in the github repository.

Please, don't hesitate to say if you find mistakes, missing elements or unclear steps as it would help to improve this tutorials aimed to the Superpowers community. (Also, I am not an english native then don't think I would feel offended if you report my grammar and style with the language, I could improve this part too.)

Thank you and have fun making games ! :-)

Note : you can download zip for sources here.

(1 edit)

Thanks I made the change. :)

Me too I came from python and it was a good background to jump in Typescript/Javascript6, I really love both of this languages now.

Hi Quigo, apparently it is not a problem coming from the scripts but maybe with little details inside the image settings and the positions in the scene.

For example I can imagine that the fact you only see the "P" letter from the image is to check if you did a setup for the grid of the menu sprite. You need to have a grid the same size than the image. (400, 300)

For the start button, if there is no problem with the script, the ray, the hovering, etc.. Maybe it is the position of the images or a setting detail.

It is maybe a really difficult detail to spot, I recommend you to try comparaison of your project and the one from the tutorial.

To find out the differences, you can download the project.zip folder here, put it in your projects folder (..\AppData\Roaming\Superpowers\projects if windows) and open it in superpowers. Look in settings and properties of differents images and scene. If you spot something different, do tests on your own.

There is also maybe bug in the tutorial :), please don't hesitate to give more details, maybe there is something I missed and I would change it.

(2 edits)

Tutorial series : Learn how to make video games by using Superpowers #3, Super Sokoban.

My plan is to provide a tutorial series of game development process as my learning go and to share my adventures in Superpowers with the community.

Of course I am always eager to learn and this tutorials can always be improved, this is why I stick to the open source philosophy of the community and let anyone open issues and fix the tutorials to allow everyone to adopt them.

Two ways to help, you can address in this tutorial post your problems, propose change and ask for tutorial clarity. Or if you feel comfortable with that, you can open an issue on github or even can improve the tutorial directly by submitting pull requests for the markdown files in the github repository.

Please, don't hesitate to say if you find mistakes, missing elements or unclear steps as it would help to improve this tutorials aimed to the Superpowers community. (Also, I am not an english native then don't think I would feel offended if you report my grammar and style with the language, I could improve this part too.)

Thank you and have fun making games ! :-)

Note : you can download zip for sources here.

(4 edits)

Tutorial series : Learn how to make video games by using Superpowers #2.

My plan is to provide a tutorial series of game development process as my learning go and to share my adventures in Superpowers with the community.

Of course I am always eager to learn and this tutorials can always be improved, this is why I stick to the open source philosophy of the community and let anyone open issues and fix the tutorials to allow everyone to adopt them.

Two ways to help, you can address in this tutorial post your problems, propose change and ask for tutorial clarity. Or if you feel comfortable with that, you can open an issue on github or even can improve the tutorial directly by submitting pull requests for the markdown files in the github repository.

Please, don't hesitate to say if you find mistakes, missing elements or unclear steps as it would help to improve this tutorials aimed to the Superpowers community. (Also, I am not an english native then don't think I would feel offended if you report my grammar and style with the language, I could improve this part too.)

Thank you and have fun making games ! :-)

Note : you can download zip for sources here.

(3 edits)

Did you check the tutorial of game from scratch, it give a nice introduction to the software ?

Here the part 3 on sprites : http://www.gamefromscratch.com/post/2016/02/09/Superpowers-Tutorial-Series-Part-Three-Sprites.aspx

From your description, I imagine you didn't setup the grid image to have your complete sprite in the view. (But I maybe wrong because you say you did it, don't hesitate to explain more of your problem, maybe we can help).

Great idea, more tutorials, more opportunities for the community to grow (and deepen the common knowledge). :)

(9 edits)

Tutorial series : Learn how to make video games by using Superpowers #1.

My plan is to provide a tutorial series of game development process as my learning go and to share my adventures in Superpowers with the community.

Of course I am always eager to learn and this tutorials can always be improved, this is why I stick to the open source philosophy of the community and let anyone open issues and fix the tutorials to allow everyone to adopt them.

Two ways to help, you can address in this tutorial post your problems, propose change and ask for tutorial clarity. Or if you feel comfortable with that, you can open an issue on github or even can improve the tutorial directly by submitting pull requests for the markdown files in the github repository.

Please, don't hesitate to say if you find mistakes, missing elements or unclear steps as it would help to improve this tutorials aimed to the Superpowers community. (Also, I am not an english native then don't think I would feel offended if you report my grammar and style with the language, I could improve this part too.)

Thank you and have fun making games !

Note : you can download zip for sources here.

(1 edit)

Sorry it is not really related (except about the "easily share assets", but I ask myself if we could make a kind of communautary account on http://opengameart.org/ in a way to share all the assets, art, code, shaders, templates and prefabs we build of the community.

I am imagining a tool where we could (maybe in the launcher) import and export inside a big community bank of assets for superpowers, and help each other to build games collaborativly in this way. That would be nice, sorry I day dreaming.

Merci pour ces tutorials, je n'ai pas terminé de les suivres, mais j'apprends beaucoup grâce à ceux-ci. :)