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Anemoiapolis: Chapter 1

Explore old malls, empty water parks, and existential dread · By Andrew Quist

Settings and Features in Final Release

A topic by ninthacolyte created Feb 08, 2022 Views: 728 Replies: 5
Viewing posts 1 to 6
(+4)

Hi! I'm enjoying the game so far, but the headbob effect is making me a little queasy - especially how there's a slight wobble even when standing still. Will disabling headbob be an option in the eventual release? Also, an option to turn down the hazy "blur" effect might help.

Agreed! Would really appreciate this as an option.

(-6)

ninthacolyte. Find a different game.... The settings are perfect... Getting rid of these settings would ruin not only the immersion but the entire point of the game.

(-6)

I agree. Settings are perfect as they are in beta 2. The headbob is a bit weird, but it’s part of the game, and I think it’s needed to play the game.

Developer(+4)

ninthacolyte, you're not the only one! It's definitely too egregious, I forget that I have a weird tolerance to motion sickness that others do not have.

This will be an accessibility feature and will certainly be included.

You have done an amazing job with this game man. Hats off to you. For all of us that want the head bob and blurriness effect I hope you keep it. I guess maybe a toggle feature for people who get motion sickness. But do not call that egregious because that is part of what makes this game so great! It makes me feel like I am in a dream. Don't second guess yourself and your original work. You did it right!