The item feels too powerful as a green. My suggestion is to make it red and increase the amount of crit it gives you on first pick up.
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Will do in the next patch! (the "moving to legendary tier" part I mean. it's definitely too weird for a green. you either have capped crit and a busted green item that carries the entire run, or zero crit and a near-useless item. bumping it to red tier, giving it a bit more crit chance and *maybe* slightly more damage would make it better)
On a second thought, maybe it could do with no balance changes *except* it can proc only once per second (with a cooldown debuff, kinda like bands)?
I could see the timed cooldown working too, but in all honesty it seems a touch convoluted in the sense that it interacts with crit and has a timer like the bands do.
This is very armchair of course, I just happen to like the shift to legendary rarity more. Mainly because it makes stacking less accessible.