I'm loving tinkering around with this tool! It's very cool and easy and fits my really specific needs for doing really chunky level design.
I was wondering though, since I'm doing a bunch of custom shader work in shadergraph lately, is it possible to adapt the bloxels material to work with the universal rendering pipeline? Or even make custom materials?
I could probably do it myself but I'm not sure what I need to know. Is it a matter if matching the inputs?
Thanks!