Is there an equivalent Raycast Target setting on Super Text Mesh objects to what you find on the regular Text object used in the Canvas UI?
I'm building a Toggle control and would love to use clicks on the Super Text to also toggle the value.
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The closest thing in STM is in the stage example scene - look for the script named "STMEventInterpreter" and it has a custom event within it that can spawn a "link" prefab overtop of letters. Since its a prefab, it can be modified to be any collider type, and do anything you want when clicked! The default prefab just uses OnMouseDown() to send a debug message, and uses the script "STMSampleLink"
I hope this helps!