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LowPolis

Strategy city-building game with neat low-poly-styled graphics · By Matek, killjoke, vvrvvd

Suggestions

A topic by Casteele created Mar 14, 2022 Views: 278 Replies: 3
Viewing posts 1 to 2
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Suggestions:

Remove some of the restrictions on placing some buildings. In particular, the Luberjack and Forester. If there are no trees in the Lumberjack work area, then so be it--they will not go harvest any wood. The forester, on the other hand, should be able to start a tree anywhere within it's work area, without the need for a forest already. As it is, I keep having problems with not being able to place lumberjacks, foresters, and hunters in places where I need them most due to civil demand.

Fires, like plagues, should have some better form of control and containment. I watched one game burn my town down despite having several wells and fountains nearby.

Eventually, there should be logic in the game to distribute goods between warehouses, so even remote ones can obtain and store goods needed in their area. This goes along with the issues of lumberjacks/foresters/hunters, which tend to be on the edges of towns, and end up not transporting goods to markets or residential areas more near the center of town.

Hello Casteele!

Thanks for the feedback. As we are currently reworking some mechanics, I can tell you that Foresters, Lumberjacks, and Hunters will no longer work this way. About fires, I can advise grouping wooden buildings in smaller groups surrounded by roads to prevent spreading. Unfortunately, no game mechanic lowers overall fire risk, but we will consider adding it.

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I would not lower the _risk_, just put something in to help contain, control, and eventually eliminate them. "Bucket Brigades" from a nearby well/fountain, or Firehouses, for example.

From game play and design, I am guessing the game is modelled along the lines of the Anno game series (Ubisoft/Blue Byte) [or the open source remake called Unknown Horizons (UH)], with some influences from The Settlers series (Blue Byte) [and the open source remake, Widelands (WL)]. It has been awhile since I played them, but UH, IIRC, has Firehouses which can be built. Do something similar. Most likely a Tier II building, since many early history settlements did not have such until it became apparent that fires could wipe out entire communities.

In a similar manner, UH lumberjacks have a button to plant new trees in every empty space of it's work area (which I am not fond of because of it's "all-or-nothing" mechanics). The WL game has Foresters which can go plant new trees in their work area. (And in some "Tribes", Game Keepers which go release new animals or Fisheries which can go replenish Fishing spots--which are not infinite like this game or Anno/UH).

I am really hoping this game will continue to develop and grow! UH development has stalled while switching to a new underlying game engine, leaving me missing the game. :-(

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Actually, we have some kind of firehouse - each Storehouse will send a worker with buckets of water to nearby fires if there is stored water. Maybe it's a good idea to extract this mechanic to a dedicated Firehouse building. Thank you for your suggestions and info about Unkown Horizons. I didn't know this game, looks really good.

Since we are making this game in our spare time, the development is not as fast as we would like  :/  But I assure you, we have enough motivation to finish it!