Hello, you need to build a Storehouse to increase your town's range, then you can easily access nearby stones.
Matek
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Actually, we have some kind of firehouse - each Storehouse will send a worker with buckets of water to nearby fires if there is stored water. Maybe it's a good idea to extract this mechanic to a dedicated Firehouse building. Thank you for your suggestions and info about Unkown Horizons. I didn't know this game, looks really good.
Since we are making this game in our spare time, the development is not as fast as we would like :/ But I assure you, we have enough motivation to finish it!
Hello Casteele!
Thanks for the feedback. As we are currently reworking some mechanics, I can tell you that Foresters, Lumberjacks, and Hunters will no longer work this way. About fires, I can advise grouping wooden buildings in smaller groups surrounded by roads to prevent spreading. Unfortunately, no game mechanic lowers overall fire risk, but we will consider adding it.
Hello Vieuxsage,
above anything else – the level III is not available yet.
If you want to upgrade your city you have to:
- fulfill all the needs,
- fill the beds in the house (11/11 on the level I),
- have enough resources stored,
- make sure the house isn't burning.
In the first screen all the needs are fulfilled, so you probably need to wait a few seconds. After the need gets checked it does not change the happiness immediately, the real happiness is calculated in time. If you waited and the happiness ratio is below 90, you should check tax ratios. Values above "Normal" will stop Huts from upgrading. So basically, if you have enough resources (including some water stored etc.) and the tax ratio is on the proper level, it might be a bug. Rember that you can check the upgrade state in the selection panel.
Hello Jytte!
We’re always happy to read that someone enjoyed the game! Thanks for elaborate feedback too! The team puts a lot of effort to improve LowPolis.
When it comes to game balance, we try to adjust resource use regularly. Still looking for the optimal economy!
Some buildings will definitely have their advanced counterparts, although we don’t want to make it too complex.
The map choice/town hall placement is something that we want to approach in a different way We’re going to give level design a closer look in the future.
Tech tree has been on our minds for a while but thanks for mentioning it. Seeing people interested in a game mechanic always helps us reconsider features.
The alternative designs thing sounds cool! We will seriously think about it.
LowPolis Discord server will be coming soon. We’d love to discuss various directions the game could develop into. We’re looking forward to seeing you and the larger community participate there :D
Again, thanks for making us more aware & giving some hints!
Hello HighLive, thanks for coming by to leave us a nice comment!
We planned to introduce desirability as a reward for citizen-friendly building patterns.
The income breakdown is something to be considered as a feature. Great suggestion!
And yes, we've been excited to watch that video minutes after it's been published.
Raptor has been hilarious to listen and entertaining to watch. :D
What we really want to achieve is a well-designed endless mode. Provided that our motivation to work on LowPolis stays as great in the distant future, creating a campaign sounds like an interesting challenge. Be sure that we will announce anything game-changing in the page info.
Thanks for the interest!
Hello, dontnormally! What an unfortunate way to lose. If the conditions were satisfied (road connection, entrances facing the road, available worker etc.) it could've been a bug that wouldn't show up during our test plays. Let's hope that the issue doesn't happen to you again. We'll see to it as well before the update.
When it comes to overall building vs. road placement. It's been on our minds, and we're working on a solution that would allow free building and at the same time keep the need for road connection to make structures active.
Thanks for playing the game and coming here to drop a comment!
Hello Cenarone, thanks for sticking with LowPolis for 10h already! Every compliment on the game makes us happy. We also value suggestions & feedback — many thanks for that as well.
As far as water goes, we are aware that wells in their current state feel like an awkward thing. We’re still fiddling around that, but we’d love to keep water as a product to distribute it among people. It’s some serious early The Settlers nostalgia.
When it comes to Storehouses. Level 1 can serve 6 production buildings in a single moment, while level 2 can serve 9 at once. The real challenge here is to place them cleverly enough to make resource collecting as effective as possible. We wanted to add more building variety by introducing higher tier equivalents. It’s a matter of testing how much better these should be than the basic ones.
Eventually there are going to be more types of food.
Again, thank you specially for writing an extensive comment on the game. LowPolis development has its direction, and we are moving the game to achieve more variety in the gameplay. Make sure to revisit the game every now and then!
Hello Bruno! We're glad that you liked playing LowPolis. The comments you left are really important observations that need some simple changes. We are especially focused on adding more details regarding level 2 city upgrade. We will be addressing 1 and 5 in no time as well. Thank you both for your nice words and spot-on suggestions!