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After 4 years of development .... Chromosome Evil

A topic by 16bitnights created Mar 18, 2022 Views: 282 Replies: 2
Viewing posts 1 to 2
(+1)

HI,

After 4 years of development in which we kept all testing private and we only sent exclusive versions to a very small amount of people ... we finally posted our first public demo for Chromosome Evil.



https://16bitnights.itch.io/chromosome-evil

Regarding feedback, these are the point we are mostly interested in:

1. on a scale from 1 - 10(max) how difficult was the game balance?

2. on a scale from 1-10(max) how user-friendly was the tutorial to learn?

3. was the game any fun to play? If yes up to what point?

4. what gameplay element do you enjoy the most?

5. what gameplay element you did not like the most?

Hi, my name is Cody Skahan and I am an aspiring Games User Experience researcher, which entails running usability reviews of games to identify usability and UX issues that prevent players from experiencing your game the way you expect.

I  wondered if you would be interested in a usability review for Chromosome Evil. In this capacity, my review would be focused more on behavioral considerations (how players will interact with various aspects of your game) and less about attitudinal factors (how players will like your game). I can, of course, give my personal opinion, but my official report identifying the top issues I find will focus on these usability problems. We can talk more about what areas you would like me to focus on, too. 

I think your game idea is really interesting, but I am also interested in sharing this as a case study for my portfolio, and perhaps including it on a blog. This might create some extra publicity and interest in your game, so hopefully a positive thing for both of us.

Let me know if you have any questions and if there are any other focus areas or deadlines that I should consider.

Best,

Cody

 

 

(+1)

Thank you for considering us but no, not really interested in such an aspect at the moment