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Obstacles and Dice

A topic by dengarm created Mar 23, 2022 Views: 317 Replies: 3
Viewing posts 1 to 4
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This looks really neat, but I'm a little confused about obstacles.  They have a price and a penalty.  It says the price is to be spent in dice, but I'm not sure what that means.  But I'm not seeing how many dice players start with, or how they can gain more.  Is there a page number I should be looking at?

I had the same question! What are these dice?

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thanks for the note! that "dice" concept was thrown out right before layout--that should read "actions". basically, all obstacles have a price and a penalty, notated like this (price/penalty). the price is the cost, in actions, to be in the obstacles tile and ignore the penalty.

so, to put it all together: a Weird Cloud (1/slag) obstacle has a price of 1 and a penalty of getting slagged (take double damage from every source). if the driver pays the price (spending one action), they avoid the penalty. if they don't pay the price, they get slagged, but keep their two actions to spend on stunts, attacks, or moves. narratively, this is a driver battening their hatches, popping on a gas mask, or otherwise negotiating with an feature of the road in their vehicle--or bracing for impact before the weird cloud gets in their car. 

that dice concept--you can easily represent the actions you've taken and still have remaining by using dice as little counters (that's what we did in playtesting), but i'll get that sorted in the next errata pass. thanks both! 

Ah, that makes sense. Thanks for the quick and thorough reply!