About the game:
checkout the prototype from this link: click here
In a large Dungeon world where terrifying creatures are battling, the concept is borrowed directly from Dark Souls, Bloodborne, and other action RPGs, but without most of the RPG elements.
The player experience has three main pillars:
- Fighting, which is the essence
- The platform
- Puzzles and unlocking the doors
The game focuses more on combat and less on puzzles; Platform with normal movement - jump - avoid traps and The puzzle by choosing the right object, turning on the right switch, or finding a device that opens another place.