Asking this because I assumed this how this worked. I used function load palette from snippets: https://github.com/nesbox/TIC-80/wiki/code-examples-and-snippets#load-string-pal...
And I thought that if I call it with one palette at the start of the loop (before rendering anything) and then call this function again with diff. palette before rendering any gui I could use 32 colors. But, this changes colors of everything, even already rendered stuff. While I see other functions in snippets, quick look at them show they do the same thing actually, poke`ing memory at color palette memory position.
So, is it possible to use two diff. palettes at all?