This is my second (attempted) 7DRL; last time I tried a simple roguelike in Java for Android. I got randomized dungeon creation working, and movement... partially working... but my code at that point just wasn't going to be workable. So that was that.
This time I've been learning Unity, and one day in, I've managed to actually get the basics working -- movement, combat, and dungeon generation (well, it's just a square right now, but the plumbing is there to plug the algorithm into). So that's exciting!
Regarding the name, aside from the obvious but mostly irrelevant nod, my intention is to make the game a really, really simple RL with a minor and not-particularly-compelling twist in that elemental item set bonuses will result in a secondary elemental attack and/or attack/defense bonuses based on elements. We'll see if I get that far, but at this point I'm pretty happy with the rate of progress, and I'm certainly learning, which is the point anyway.
I'm using Oryx' 16 bit fantasy sprites. Current status:
Good luck to all of us!