Can we get a option to add speeding the simulation up? Maybe using unity timescale or something, I'm not entirely sure how this game fully works in that regard but can you look into adding a way to speed it up? Thanks
I already tried the Time.timescale approach but unfortunately it messes up the physics system causing the creatures to behave and move differently when everything is sped up, which ruins the whole simulation.
If anybody knows a different way I could implement a speedup that doesn't break the physics in Unity I would definitely give it a shot.