Well, maybe cave flyer is a bad description since there's no gravity. But a turn-based Newtonian physics space-game where you fly around in caves. I've been fighting with collision detection but I think I have it working now, so nearly three days left to add enemies and weapons. I'm planning to keep that part relatively simple (but with a few hopefully interesting interactions). I'm mostly relying on the acceleration mechanic to make it interesting, I guess.
https://github.com/JoshuaGrams/asctiiroid