Hello everybody
I brainstormed a bunch of ideas but this one seemed to have the best combination of 'feasible in my tiny time limit' and 'could maybe be a decent game', so I'm stretching the concept of a roguelike pretty far by making a fishing game.
Features:
- Procedural lakes
- Simple fishing mechanics
- Permadeath (on broken line or hook)
- Searching around for items
- Randomly generated poetry (maybe)
- Slowly passing the day
- The most chill roguelike experience ever
Thus far I have character movement and procedurally generated lakes down, having started last night. Hoping to get more of the interactive stuff in today.