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Monster Girl Invasion RPG

Journey across a world filled with sex crazed monster girls in this Hentai JRPG. · By MGGEDev

Initial Thoughts

A topic by krisslanza created Apr 07, 2022 Views: 384 Replies: 2
Viewing posts 1 to 2

I remember seeing the artwork for this advertised over a lot of places I frequented, and well with a demo, and I had some spare money... I decided to give it a try. Mind I've only just got past the Bee Queen at the moment.

Thus far really, my biggest gripe is the combat. It feels somewhat Paradox Quest inspired, but seems to be really unusually difficult to start with early on, you don't deal a lot of damage and everything has HP pools about equal to your own anyway. It seems running is guaranteed at least, so that was a positive. Getting your first party member wasn't too bad, although she doesn't extend your longevity as much as thought, since you still tend to get grinded down in any fight regardless.

Speaking of grinding, I kind of wish there was more in the way of 'Pleasure' attack ideas. From my limited playing thus far, it seems to just be limited to a Temptation attack, which just makes you instantly lose, so not much of an attack. I admit it may not fit the setting, but from the dialogue, it also seems pretty in-character they'd just try to make the Protagonist cum to defeat him or something. But they seem more content to beat him into a pulp.

Actually, speaking of Temptation, I'm a bit unsure why it leads to an auto defeat. As it stands, its just a mechanic to make you lose a fight, but it requires you to have spent time fighting - and maybe almost winning. You don't even get a different scene! It seems unusual that Temptation is an auto defeat for the entire party, unless everyone is somehow spiritually linked to the Protagonist, and his defeat makes them lose. Which isn't true otherwise.

Still, story wise I'm interested and the artwork is pretty nice. The in-battle dialogue is fun to read as well, and I think again would lean more interest to more Pleasure-style attacks, especially with potential party member reactions or monster girl reactions. I'll keep goin' on and see if some of these initial thoughts change though.

Developer(+1)

Hello and thank you so much for your feedback!

We'll try to improve the combat over time and get it feeling nicer. Once we have more skill types and interesting actions implemented, that is one of the ways the combat should start to feel a little bit nicer. We don't want it to feel too grindy or frustrating! That's one of the reasons we added the difficulty settings that are able to be changed freely during gameplay, kind of as a band aid for the time being.

Pleasure attacks and attacks that add special states are something we definitely plan to add in order to make combat more dynamic, they may take a bit more time than ordinary skills since they'll require more vigorous testing but it is definitely on our radar. Improving the temptation system is definitely something we are also open to looking into improving.

Your feedback will definitely be taken on board for future updates, thank you so much for playing and taking the time to voice your thoughts!

I certainly did use that band aid option early on, it's nice to know that combat balance is something that is still being looked into. Playing more after that point, combat got better once you got access to more 'attack all' moves. Also learned that Poison was a great option against bosses for sure.

Thanks for taking the time to read them! I always have a weak spot for monster girl games and such. I might think too much like Paradox Quest, but it's also nice to know some more thoughts on the Temptation thing is a, uh, thing and that thoughts on more frequent Pleasure attacks is also a thing. Admittedly, monster girls in this setting may not be leaning to that kind of tactic like in MGQ, but it does seem rather appropriate when ejaculating, somehow, makes humans lose to them. Assert dominance, sexually!