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Soulash

Soulash is a fantasy roguelike where you play as a forgotten god set on destroying the world. · By Artur Smiarowski

Mod request - more durability and damage multiplier.

A topic by Keinname7 created Apr 12, 2022 Views: 326 Replies: 1
Viewing posts 1 to 2

Hello!

So, i tried to mod these in myself a few weeks ago, but i just couldn't figure out how to get them to work.
Anyways, i - like many other players - quickly got fed up with how hillarously fragile the weapons are. Yes, i know, there's a mod that makes them unbreakable, but i still want to manage my weapon durability - it's just, breaking two brand-new daggers made out of solid metal just to kill a single lowly peasant is ridiculous, and also jarring enough to kinda break my immersion.
In my opinion, an iron shortsword should be durable enough to last me through at least a dozen group battles or most of a dungeon, but as things are right now, it feels like i need a dozen iron shortswords to make it through a single big battle.
What also doesn't help is the fact that everyone seems to be needlessly tanky: having to stab the previously-mentioned lowly peasant thirty times, when five to seven should already be lethal, is just absurd. What are these farmers made out of, wood? I'd be okay with it if my character had 6 or so strenght (he's got 10, not great, sure, but even my average-strength noodly wizard arms should be lethal enough with a sharp metal object in hand to slay an unarmored villager within a reasonable timeframe).
Anyways, speaking of wizards, my warlock has all of his statpoints dumped into INT (as part of a self-imposed "INT only challenge"), yet even with this much and 7 levels, i still can't oneshot random low-level trashmobs with my fireball. It looks mighty and impressive, yet doesn't do nearly enough damage to be satisfying - it feels like i'm attacking with hot air rather than the fiery explosion of doom.


But enough of this overly-long introduction, let's get to the point: can somebody make, or help me make, at least one of these two mods?:

  • Durability x10: make all items ten times as durable. Simple, right? This could be achieved by manually adjusting the durability of every existing equipment - but we also can't forget to empower skills like the Knight's "Armor Break" or whatever it's called - it'd be a shame if they suddenly became useless.
    Perhaps an quicker and more elegant solution would be to add a event/script/mechanic which adds a 90% chance to not consume durability, period. EXCEPT it doesn't trigger on durability-busting abilities, because that would render them useless - this exception might complicate things something fierce.
    If anyone could please tell me where i can find all the item and skill stats and how i could adjust them, i'd happily make the mod myself and probably even upload it to the community.
  •  Damage x3: the mooks in this game are too tanky, period. Is it possible to make a mod that simply triples or doubles ALL damage (after factoring in resistances, so armor doesn't become useless)? That's it, that's all i need to make that fireball more satisfying, and pointy metal sticks do more realistic amounts of damage to unarmored farmers.

Thanks in advance for any and all help!

UPDATE:
I managed to do the durability mod myself, check the forums!

As for the damage multiplier one, well, it might be impossible - but reducing enemy HP should be doable, if i modify the script i used for the durability. But for now, i somehow found the damage output less lackluster after boosting the durability of my items - or maybe that's because i switched over to a demon cultist.