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HIT & DIE

A minimalist skirmish game based on MiniBX · By M.A. GUAX

PLEASE SEND FEEDBACK

A topic by M.A. GUAX created Apr 15, 2022 Views: 372 Replies: 8
Viewing posts 1 to 4
Developer

Hey folks, as you all might know, we don't know WTF we are doing, so send your feedback here, and we can balance this game over time.

(+2)

Playing my first game now and had some questions regarding the rules. Also, I noticed some typos in the English rules. If you send me the art files, I’d be happy to implement corrections. I have the Adobe Suite. Thanks for this awesome game!


Rules Clarifications:

  • How many actions are allowed per unit activations?
  • What is melee range? What distance is considered “engaged”?
  • When does the round end? Does each unit activate in alternating turns or is a round only one unit activation for each player?
  • Is attacking considered an action? Is it optional?
  • How is “adjacent” defined?
  • It only possible for a morale check to happen twice for each player right?
  • Is there a recommended play area size?
  • I see that climbing is covered for movement. Is attack range, engagement, and adjacency effected by a unit being on a different level?

Developer

Thanks for your comment!

First of all all questions answers will be added in the next update of the manual and the typos you can post them here and I will fix it up as soon as I can.


Here we go:

1. You may do one action per activation.

2. Melee range is touching bases.

3. Activation is alternated, so when all units are activated the turn ends. You can place an activation token right next to the activated unit for mark it. (Soon we will make some printable ones!)

4. Attacking is like an action... Yes, actually that is an easier way to explain an activation. You do an move and a action.

5. Adjacent can be read as base-to-base.

6. Morale checks happen each end of a round if the leader or half the warband died. After one of this triggers happen a player must do a morale check each end of turn.

7. I think a small area like 75cm x 75cm with a lot of terrain seems ideal. But you can play on smaller area if the minis can climb it easily. In a near future we will make falling damage rules for games of knocking your minis around.

8. Not yet... But of the inclination seen like gives a nice advantage to the attacker you can give them +2 on the attack roll as a homebrew if both players agree. But also, in a near future we want to release a second playbook with some more conditions, like height, falling damage, difficult terrain and some mission objectives!

(1 edit) (+2)

Hello M.A. GUAX,

I'm from México, are you interested in a spanish translation of this manual?
How can we work with that?  Can I send you a .doc with the traslation and you apply the layout?

I didn't try your wargame yet but I think a Spanish translation can help to understand rules for players that doesn't known english (my friends).

Developer

Of course, you can send me a doc on drive and I fit the layout on the zine.
You can also distribute the spanish version if you want and hack the game as you would like.

Ok, here you are, a link to my GDrive folder with the traslation of the manual and the starter band.
If you have doubts about the translation or you have problems to watch documents, let me know.

Ty for your proposal, I'm thinking in use your manual to develop some ideas but it will take me some time because #Busy but don't worry, when I post it, I'll tell you ;)

Developer

Nice! I might take a bit of time to make the layout because I got some deadlines on layout for February, but very soon I will post the Spanish version!

Don't worry,  meanwhile I'm thinking in translate more of your content to spanish ;)
I'll let you know when I got something.

is there a screen version so i can read on my tablet?