WW1 - No Man's Land Devlog 7
Alrighty, so you may be wondering why this says devlog 7 when it is the first post, reason for that is because I have been doing them over on the game's main page here, but looks like I never got around to posting it here as well, oops haha. With that said though, I went ahead and pulled the project overview into this post so that you can all get an idea of what this game will be about if you are interested:
As quoted from my main page:
WW1 - No man's Land is a game centered around trench warfare during WW1. There are 2 sides, the allies (composed of British and French troops) and the German forces. It is played on a top down grid, which will be decorated with WW1 theme based art. Players take turns either moving their troops up or drawing power up cards. Power up cards are separated into lethal and non lethal categories. These cards range from the ability to call in artillery strikes, throw grenades, call in smoke bombs, and much more. How far troops can move or shoot is also determined by a die. The end goal is to capture all 3 trenches, to obtain full control of the battlefield.
Progress Overview
Firstly, here is a vid of where things are at right now:
In comparison to the progress seen in my last devlog:
Some systems seem to be missing right now, such as the card system and the dice system. The reason for this is because some major reworks had to be done to the way the battlefield is represented data-wise. In the older vid, this representation was done in a very abstract way, which made doing things like pathfinding, troop selection, etc. a bit more complex than they needed to be. The old representation also was not going to be very friendly when the time finally comes to implement the AI for the game.
Got lot's more to say and show, but due to the word limitations here, the rest of the devlog can be found here. Feel free to check it out!