Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

BloodCrypt [Success]

A topic by AdamStrange created Mar 16, 2018 Views: 435 Replies: 2
Viewing posts 1 to 3
(1 edit) (+11)

BloodCrypt was first incomplete, but after the 24hour deadline extension, everything is finished.

Download page


Final version now has


2 types of monsters



ability to see through your eyes (FPS)



Lots of procedural map development

proper fighting between you and monsters

visual feedback of monster health and attack


overview to see the entire 3d map


And more being added...

Ver 1.05 now available with the following:

  • menu buttons now use game font
  • Keys A/D now rotate view
  • UI graphics slightly altered
  • smooth camera motion now added
  • blood hits screen when monsters attack you
  • Top Left UI now shows bones when a monster is killed
  • New Monster: Skeleton. appears after 6+ bones!
  • general output light is now brighter LightGrey instead of Grey
  • lighting brightened and toned down
  • Key i now activates inhabit mode
  • Key o now activates overhead mode
  • Escape Key goes back to menu
  • inhabit mode tidied up a bit
  • bone graphics modified
  • monster info shortened
  • rotate buttons added to bottom right of screen
  • new icon graphics fitting with style
  • monster movement tweaked
  • gribmax has 30% chance of giving you health when killed
  • new trapdoor animation and models making things much easier to see
  • new tree models and tree textures
  • new inhabit icons at bottom right giving movement and fight
  • new rotate icons at bottom right
  • new keyboard controls for inhabit arrows, qweasd.
  • bugfixes to new tile routines
  • corrected inhabit to an from normal errors
  • level jump codes added
  • some food has higher probabilty of being poisoned
  • crates, barrels, rocks, plant, cross  added
  • new tiles added
  • tile colors modified
  • sound trap and get-to internal tile triggers added
  • dressings now have a height value
  • new menu graphics
  • trapdoors now open when the key is collected
  • pink knight now moves properly
  • monsters now move properly
  • monsters now display blood scratches when hit
  • 4th fluid shader added
  • New Map view added with icon and keyboard M to activate

Just a quick heads up that a new version is coming over the next few days.

with a few interesting additions:

Inhabit mode = play in First person similar to dungeon master

potions

more levels - trapdoors lead to the red sewer!

more monsters with different attacks and status