I am new to SUPERPOWERS and I am currently trying to learn more about this engine by making an 2d platformer.
I currently have a scene with a tilemap and a player object, the player can move and jump on it and everything works as intended (thanks to ArcadeBody2D).
But now I am having problems with implementing what feels like a very basic thing: slopes.
Is there a way to assign a different shape to certain tiles or do I have to do something with tilemap properties? Or something completely different?
I never worked with a physics framework before, so sorry if the answer is obvious, but I couldn't find anything after searching for ~2 hours.
Edit: Okay I try to do it with tileset properties now but the tilemap.getTileAt(layer,x,y) method doesn't exist. All tutorials and documentations I found use it though. Did this method get changed?