Hey there! Are there plans to implement transparency for the voxels? Would be a good option for making, say scenes where fish or other objects could be seen under the water surface.
Hi Armaan, sorry for the delay in responding! I do have plans to at least attempt this, and agree that it would be very useful! It's something I'll be looking at later on once I get through the migration to Godot 3 and some of the other core features implemented.