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Art - Character Run Cycle

A topic by Lurfleman created May 19, 2022 Views: 338 Replies: 2
Viewing posts 1 to 2

So running animations have always been really time consuming for me personally, and just wanted to throw huge props to the program for drastically making them easier! Will definitely encourage some artistically minded friends to look into Pixelover going forward.


Started out with a basic rig for the character and some vague shapes for parts I'd go over later, since his outfit has a lot of swishy cloth to it.


Sorry about the compression - Blender's not so good with the GIF Exporting. Went over the other areas by hand and touched up some areas that needed refining after the fact. Even went and added the tail too, once I was happy with the whole leg situation.

Whole process only took a few hours, which is a drastic improvement from what this sort of animation would normally take me. So yeah! Big fan of PixelOver, huge props. Definitely planning to use it more going forward.

(+1)

Hey, thank you very much for sharing the process, great result !

Btw, I really like the character and the graphic style.

Also, don't hesitate to tell if there are any steps that could be improved in PixelOver or any new features which could help your workflow.

(+1)

did it for another character, again really liking how much time this is saving me.


Truth be told there's not a lot of features I could suggest! PixelOver is just... really awesome! I'm still learning more functionality with it. Only recently got to fiddling with Deformation and Mesh stuff, which blew my mind.