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Lord Hyperion Star Hammer - new major version released! [Playtesters wanted!]

A topic by donjuanjavier created May 26, 2022 Views: 118
Viewing posts 1 to 1

I recently added a bunch of new features to my latest prototype space shoot-em-up! I'm looking for playtesters and brutally honest feedback so I can get better as a gamedev. :)

Game playable in the browser --> https://donjuanjavier.itch.io/lord-hyperion-star-hammer
(gamepad recommended)


Final Level Opening Sequence

As fearless fighter pilot Lord Hyperion, embark on a retro-style space shoot-em-up bullet hell that features an insane mode (for those who enjoy a little frenetic action).

This game is a passion project of mine, and will receive updates to make it mo' better. Started from a Gamedev.TV tutorial and took on a life of its own...

In this game I was able to pack a ton of features for one of my first games, including:

  • Upgradeable weapons
  • Halo-like health / shield system
  • Boss fights
  • Asteroid fields
  • Mines, nukes && other explosives
  • Scrolling planets in the background
  • Original chiptune music
  • A simple dialogue system


Destructible Environments Too!

Crafting sequences of enemy waves and orchestrating boss fights has been challenging, but extremely rewarding. I had to code my own system for triggering various sequences of enemy attacks, since in the top-down scroller genre the player is locked to the edges of the screen, and all the action comes to you!


"The Gauntlet" - a challenging section to make it through unscathed

One particular thing I'm pumped about is how the final boss fight turned out. I was able to add an agro state to the boss where it breaks free from its constraints and starts chasing the player around the screen. It really adds to the frenetic feel of the final level!


Final boss in an agro state

I'm quickly discovering just how tough it is to make a full game. I have mad respect for other devs, artists, designers, marketers, etc. who work in the industry. I just started learning the Unity engine in January of 2022 and I've been loving it!

Note - I will freely admit that I am NOT an artist - all of the assets were either paid or provided by creative commons licenses - everything is attributed on the game page.

Please feel free to connect with me! I would love to hear from you and connect with other devs, artists, gamers, etc.!

♥ Don