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Blind Maze

A topic by DimaLink created May 31, 2022 Views: 373 Replies: 3
Viewing posts 1 to 3

Blind Maze

You are in a blind maze! You find yourself in a labirynth.Absolute dark. Full darkness. You can to feel the way through the process and remember the moves. Or write moves on a sheet of paper and make this way scheme of labyrinth. This is a game anyway.

Labyrinth has rules. It consisys of straight lines. All labyrint - it is pack of vertical and horizontal lines. Game screen width - 40 steps, height - 23.

It is a key in labyrinth. First you need to find it. Than find exit. Without key exit will be not activated.

As it happens in old games, many things is up to players imagination. Reasons why player is in labyrinth and how it looks.

This is small videogame, made in Basic. So i publish it on my website. Because it is small. But, maybe, one day, when i will have  a pack of small games, i can publish a pack of qbasic games here on itchio as a collection of small games. With reference to its game webpage for description.  So, i hope, this is first step.

Games page: http://www.dimalink.tv-games.ru/games/blindmaze/index_eng.html

Logic and imagination

There were the times, when games were simple about ideas. About terms of graphics and dynamic. But it is also can be a complicated games about content. Tricky role playing games, interesting text quest or something about logic. But, if it is logic, than you can say – it is hard. It is required to think. Maybe to write something like notes at the paper.

It was a days, when it was normal. 80s or 70s, when calculation power for machines cannot show you super graphics and make it fast. But I was not a gamer at those times. Speaking the true. It was very old days, I don’t see those days. I use my retro vhs method of learning. And make a theory. I use imagination and make a fantasy. I made my own retro universe. But, in any case, all of these can be real in those times.

This videogame is the same kind. Retro fantasy. There is small graphics here. Game screen – contains of several sentences. But you need to turn on your fantasy and also a start to think. Everybody like to dreaming, and ones who likes to think – much less. Old computers, by the way, is a cool thing, but tricky. This is the same stuff. Videogame has some amount of information for player. And player takes a decision about next step. Player writes a command and see, what computer will show you as output.

So this is a videogame about labyrinth. You are in the labyrinth. Turn on the fantasy ad imagination. What kind of labyrinth is this? Future or medieval. Where are you? In the castle or inside the asteroid. And watch what the computer writes to you. Take a piece of paper and draw. If there is no step into a cell, then one symbol. If there is a way into a cell, than another symbol. Watch the way you go. Forward, backward, and write your turns in a scheme. Copybook with a cells are good to go for this point. As for sea battle game. For example, if there is no step draw symbol x, and if there a step into a cell then draw symbol 1 for example. Or if there is no way draw 0 symbol. As you wish.

A little with engineering. But still a videogame. Textuall. With piece of paper and a pencil for making a labyrinth. Only this way you will understand, the way you can go and the way you cannot to go. In 80s, 70s, 90s you need to draw a scheme of labyrinth from a videogame. It was like this. And this is the same moment. Without this all your steps will be blind. For a luck. Labyrinth is at all the screen size and this way it does not go. You can’t move forward this way. Knowledge – power. So make a map on a piece of paper.

And remember, that there is exit in the labyrinth. But it is locked by key. This means, that first you need to find a key, and after this go to point of exit. Without key, exit will not be activated. Search the labyrinth for item as a key. If in a place where you are stand – exist a key – computer will write to you automatically, it will bring it you to the pocket or in what place you hold the key. Maybe you are a starship and use a magnetic beam in order to get the key. In any way, if you find the key, than you get it. Go to the exit. Place with a key you don’t need to make a remark on a map. Because of, key automatically will be with you, if you are in a place with a key. And exit point you need to remember, where it is existed. Mark it with some remarkable symbol on a map. In this place you will need to return in case of you first find the exit, and then a key. With a key move to the exit. You will need to go. Exit to can mark as exclamation symbol, for example.

This is so a text game. It is not tricky and tricky at the same time. Not tricky because of, it has no graphics, and everything is in text. And it is tricky, because of you need to think with a certain way, draw a scheme. Labyrinth is generated every time as a new.

As a technical side it is everything clear. So kind a terminal. Or like a console screen. Like MS-DOS. Than here there is some examples for imagination. All of this gamer will keep inside a head – imagination part. And computer give you a result raw picture of the world. Here –you can go, and there – you cannot.

And player can create a story by himself. For example, you are in a medieval castle. It is dark and dangerous here. Cold stone walls. Evil sorcerer placed you here. And he thinks that you are lost here. And you are clever. You record a steps and pretty can to get out of here.

Or you are – a starship and you get into network of labyrinth. Mine at the asteroid. As in popular viodeogame in 90s – descent. Or you can create something by yourself with imagination. Use the imagination.

Use imagination and a little use a logic. This is idea of a game. Saying the truth, it has lots of logic. Draw a labyrinth, understand everything. What is where, and get out of labyrinth.

Something more

Short tales

This tale is written in terms of short tales about computer game BLIND MAZE. There are more tales on the website in section "Short tales". Full pack of stories. 

Short tales about BLIND MAZE are here: http://www.dimalink.tv-games.ru/games/blindmaze/shortTales_eng.html


Blind Maze

This is textuall game, written in Basic. You need to play this with a paper and a pencil. Drawing a map of labyrinth. Laybirint always is different. Game is about imagination and logic. You are in labyrinth and you need to get out. 

Game is free. Download you can from different platforms (Itchio, GameJolt, Google Drive, Yandex Disk).

Game`s website: http://www.dimalink.tv-games.ru/games/blindmaze/index_eng.html

(+1)

This is the first time I've learned of QB64. QBasic was my first programming language back in the 90s, so there's a lot of nostalgia there for me. Hope you have the chance to make that bundle eventually, great idea to use the imagination graphics engine :)

Awesome! Yes, qbasic exists today in modern form. Several qb. For ecample qbasic64, freeBasic.  They almost like qbasic. The same is everything. Just for modern machines. So you can have fun with Qb64 or freebasic. Maybe some another basic exists.

Also there is DarkBasic. it is also basic but another idea, for gamedev. Like modern.