patch (DF-aV0.10.b The Co-Op Update)(win 62)
- Changed how fire/poison works, it will not kill you anymore, you will just go to 1 HP
patch (DF-aV0.10 The Co-Op Update)(win 61)
- Multiplayer saved Co-Op is here! Play with friends and also resume your game whenever you want! Can also be played solo if you just wanted to play a saved game, and then later you could show off your world to your friends.
- [Co-Op] There are now 5 save slots you can choose from and can also reset these saves if desired.
- [Co-Op] You will now go into a "Fallen" state whenever you die and your friends can pick you up by standing in your Fallen square for 10 seconds
- [Co-Op]All Mob HP now scales in Co-Op Per Player
- Grouping damage on resources/mobs to send in bulk for less network clutter
- Buildings now have Protection levels(wood is 0, stone is 1, obsidian buildings will be 3) and tools have Tool levels(flint pick/axe is level 0, iron is 1, steel is 2, mithril is 3)
- Re: Fixed mob turning just not working (mobs would faceplant into walls) Some were still broken
- You can now pick plants multiple times until they break, starting at a 0 percent chance to break the plant going up by 3 to 5% each pick
- Changed Tools to not send sounds and visuals while mining/chopping through the network, changed picking plants/flint to client instead of network
- Buffs to XP gains from picking plants/flint
- Buffs to XP gains from chopping, also added XP gain per chop
- Mobs on death will now lose their collider hopefully preventing killing them multiple times on a lagspike
- Massively increased the HP of resources Trees/Rocks/Ores
- Mobs and Players can now be Poisoned, watch out for spiders!
- Added Poison Effect to the screen when poisoned, also fixed a bug with the rooted screen image to not show up.
- Fixed Buildings on a re-equip(having enough resources to build the next one) being able to push around players and mobs
- The Skeleton Lord now enrages at 50% hp
- Enrage: animations play at 1.5x speed and speed is increased by 8x
- Ceilings will now all disappear once you enter one ceiling
- (Bug)Fixed boats so they can actually sail in the water instead of breaking on the water
- (Bug)Fixed clients not being able to place buildings before the master client opened up their building tab
- (Bug)Fixed Furnaces(Still a bit buggy but nothing gamebreaking)
New Current patch (DF-aV0.9.2The Skeleton Lords Crown)(win 60)
Fixed mob turning just not working (mobs would faceplant into walls)
patch (DF-aV0.9.1 The Skeleton Lords Crown)(win 59)
Attempted to fix glitchy/flashy UI, its a little better
patch (DF-aV0.9 The Skeleton Lords Crown)(win 58)
New features:
- Building Tab (Press B to pull up the building tab, no longer will you have to swap off of your weapon to start building)
- New Building System(Attach buildings to floors/foundations so you can easily build)
- Building Hammer(Destroy your own buildings with ease and get some of the resources back)
- The Skeleton Lord(Boss) received a combat overhaul
- Chestplates will now show on your character
- New Starter Tomb Area (T1)
- New mob: Pygmy Skeleton(T1)
- Changed how combat works in general (feels more stable instead of being knocked around constantly)
- New Ranged Weapon: Bolas (Snare whoever is hit)
- New Talents: Pierce(Projectiles go through however many times you have leveled up this talent), Bowmanship(Extra agility per level)
- New Tame: Tortles are now tamable, tame and ride them with Cactus
- Games now wait 10 seconds to start, so everyone is ready.
- Furnaces: Cook food and ores
Adjustments:
- Skeletons now do way less damage across the board
- All Daggers deal more damage now
- All Swords deal more damage now