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Rules Feedback & Questions Sticky

A topic by Gila RPGs created Jun 07, 2022 Views: 576 Replies: 12
Viewing posts 1 to 6
Developer

Unsure how the rules work, or have ideas or feedback? Leave them here!

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One thing that wasn't super clear to me was when non-Harm and non-Move enemy effects happen. When the Writher places a spike pod, does it happen immediately when you roll it, when it would move, or when it would deal harm? I'm assuming the last thing, but I couldn't find a specific place in the rules where it called that out. That order didn't matter that often but did affect some of the things (especially when enemies started summoning skeletons).

It says in the rules under “Rounds of Combat” > “Step 2: Enemies Move & Non-Harm Actions” that actions that don’t directly deal harm are resolved at that step. So the Writher would place a spike pod during Step 2 i.e.

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My comment was specifically about the playtest rules, which didn’t say that. Glad to see it’s now clear.

What Nimlouth cited was from the "playtest rules", specifically the "Rules QS.pdf" file. What other rules did you mean?

Before the quickstarter launched, there was a playtest of the rules. Those rules have since been updated, and that version is no longer available. In those rules, under "Rounds of combat", Step 2 was just "Enemies Move," which is why I left the feedback I did. That file was named "RUNE Complete Rules.pdf," and I just checked it to make sure I wasn't going crazy.

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So I started playing the Grim Coast and I’m impressed. It’s actually a really good “tabletop souls-like” game. There are a couple of rules that wheren’t clear to me tho, specifically from that scenario:

-So The Writher can place Spike Pods, but since they are hazards, there doesn’t seem to be a limit on how many of those it can place. Is there one? I first interpreted like it could only place 1 Spike Pod at the same time on a single space, but then I started wondering if he could place several Spike Pods on a single place, accumulating more harm if the player would step on that space. I.e, having 3 Spike Pods on a single grid square would trigger 3 Harm to the player should they enter that space.

-Can you block Harm that comes from one of your weapons? On my playthrough I chose the Shield and the Erupting Flame as starting weapons. The 6 effect on the EF spell deals 5 Harm at the cost of also dealing 2 Harm to you, but the shield can block 2 Harm with a 3+ roll. So if I roll a 6 and a 4 on my stamina dice, I can assign the 6 to the spell to deal 5 Harm and the 4 to the shield to block the 2 Harm that I would get from the spell effect. Is that legal/intended? I Interpreted that you couldn’t block harm from your own attacks and weapons but still had the doubt going on.

tysm in advance, this is a really cool game!

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Hi! I'm at my first fight in the Grim Coast and have  a sudden doubt: can I attack diagonally (i.e., in a space that is not orthogonal to mine)?

Developer

A diagonal space is considered 2 spaces away. So if you have a weapon that has  a range of 2, then yes! If it's an adjacent weapon, then no.

ok, so when I'm counting spaces for attacks I still have to move orthogonally and not diagonally, correct? 

Thanks! I was just about to be hit by a mercenary, but apparently they can't XD

Developer

Correct!

For the Erupting Earth spell, on a 4-5, the spell specifies that you "Deal 2 Harm to all same or adjacent/in your row or column". Since it does not specify the target as enemies, does the Engraved take the Harm as well? Was wondering if this was something like spending your vitality to cast spells 

Just want to confirm I'm reading this right: For the necromancer, whose range is 2 & 3, he can't deal harm if standing adjacent to someone?