This will be where you can report a bug or a flaw in the game! I would appreciate any help!
Bugs replicated and found will be added to this list, if they are fixed in the next update, they will be moved to the change log listed under fixed / fixes.
To report a bug, please describe how you found it, and the possible ways to replicate it, I will investigate further. if your game crashes or breaks, contact me on the discord server! Bugs that can't be fixed or not going to be fixed purely due to technical reasons will have a strike-through where it says "Bug," these are considered permanent bugs until the engine developers fix this problem themselves.
Another way to report a bug is to visit this issue page on the dedicated GitHub for Caster and follow the same guide-lines here.
===--- Known bugs list ---===
Bug#001: Fullscreen setting breaks on the second left monitor when disabled. (Engine problem) (Known on Linux)- Potential fixes: This may be fixed in the future.
- https://github.com/godotengine/godot/pull/63192
- https://github.com/godotengine/godot/pull/63191
- Bug #002: When in the development level, after enabling the monster and crossing the spawn room door, an index error occurs and causes a constant lag spike while being in view of the monster.
- No error using wine to emulate Windows.
- No error using Linux.
- The error does occur in the Godot engine when reproducing via debugging.