# Boost - Extra | Extras
A Charge RPG Extra to give your players a little more sway and ability where it matters.
\-By Groov
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`Boost` is a mechanic that gives a little more narrative influence to the players, allowing them to emphasize actions that are meaningful to them.
## Boost Rule
Each character has 3 `boosts` available per session. When making an `action roll` the player may spend these to increase the results on any of the dice by the number spent. Characters must have a `detail` that supports or relates to the `action` or situation.
> #### Example
> _Jin's character Omega is trying to crack a high-tech safe. When rolling their Action, they come up with a 4 and a 5 on the dice. They have the `detail` _former spy_ and think this is something their character would be an expert in. They could spend 1 Boost to increase the 5 to a 6 and fully succeed, but Jin really wants to do this as quickly as possible. They spend 1 Boost to increase the 5 to a 6 and their other 2 Boosts to increase the 4 to a 6 as well, getting a great success with multiple 6s on their roll._
> ## GM Notes
>
> `Boosts` can be used for magic, super powers, or as just a way to empower heroic characters. Feel free to tune the number of `boosts` or how they are regained to your game.