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Charge RPG

The Free, Open and Generic Role-Playing Game to Power Your Storytelling · By Fari RPGs (René-Pier Deshaies)

Boost (Pending Feedback)

A topic by Groov created Jun 20, 2022 Views: 186 Replies: 2
Viewing posts 1 to 2

# Boost - Extra | Extras

A Charge RPG Extra to give your players a little more sway and ability where it matters.

\-By Groov

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`Boost` is a mechanic that gives a little more narrative influence to the players, allowing them to emphasize actions that are meaningful to them. 

## Boost Rule

Each character has 3 `boosts` available per session. When making an `action roll` the player may spend these to increase the results on any of the dice by the number spent. Characters must have a `detail` that supports or relates to the `action` or situation.

> #### Example

> _Jin's character Omega is trying to crack a high-tech safe. When rolling their Action, they come up with a 4 and a 5 on the dice. They have the `detail` _former spy_ and think this is something their character would be an expert in. They could spend 1 Boost to increase the 5 to a 6 and fully succeed, but Jin really wants to do this as quickly as possible. They spend 1 Boost to increase the 5 to a 6 and their other 2 Boosts to increase the 4 to a 6 as well, getting a great success with multiple 6s on their roll._

> ## GM Notes

>

> `Boosts` can be used for magic, super powers, or as just a way to empower heroic characters. Feel free to tune the number of `boosts` or how they are regained to your game.

Developer (1 edit)

Question for you, the only way to refresh a boost is to wait until the next session, correct?

As written you only get the certain number per session, but I could see it being more of a token economy as well. You start with 1, but can gain more by complicating the story with your details. 

I could also see giving them out here and there for cool moments, like Bennies in Savage Worlds.