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Tales of Androgyny

A game about birds, bees, flowers and trees. · By Majalis

Bugs and glitches

A topic by ZeroBlood7050 created Apr 20, 2018 Views: 782 Replies: 1
Viewing posts 1 to 2
(2 edits)

1. the effect bleeding that the goblin gives you appears to be permanent!? Every time i faced her i was bleeding 3 times per turn, because she gave me bleeding 3 in our first fight.

2. You level up every time you let that ghost girl f*** you. I don't know if it was suppose to work like that.

3. There is a image bug every time you press too fast the chat command, all characters disappear. (i forgot to screenshot it)


I want to say that i really love this game, i played the 3 parts of monster girl quest before when it was finally finished and your game remind me of it, so really look forward for this one! The variety of positions, class, fighting style, text, character and enemy are really good.

You have my support on this project!


Edit 1

P.S: A minotaur girl would be awesome, or some mix of a cow, really different from the ceantaur which is also great.


Edit 2

In my opinion the scene of cum and text should be together and not separated. For example the slime girl, when she finish, the image already change for when she stand up AND THEN appears the text of what happens, it break a little the "immersion"(?). Just my opinion.

Developer

1. It's not just the goblin's effect - bleeding itself recovers over time (depending on Endurance in the latest build).  If you check your status after a battle you got heavy bleed, you'll see some of it has already recovered, but it still persists and you need to rest or use bandages to clear it.

2. We've increased XP requirements in a few ways in the latest builds.

3. Haven't seen that one yet, let me know if you manage to reproduce it.

We definitely plan to have a minotaur girl - main reason we haven't added it to the surveys is because it's one of those that are guaranteed to win (and we'd rather do the less obvious stuff first so people have something to look forward to).

We'll tweak the event flags for when the text script plays, when the sound occurs, and when the images change.  There's probably a bunch of times where it would be better if we moved one of those flags backward or forward by one.