New Features
- Added a “Frame Length Multiplier” setting to the Voxel Editor. This allows you to adjust the amount of time that each frame is displayed during an animation. For example, a multiplier of 2 indicates that the frame will be displayed for the duration of two frames instead of the standard 1.
- Added preliminary support for some new predefined animations for idle and walk (one for each cardinal direction.) If any of the below animations are defined for the player or an NPC, the corresponding animation for the direction they’re facing will override the standard "walk" or "idle", and no rotation will be applied as it normally would be. More details on this are coming soon!
- walk_north, walk_south, walk_west, walk_east
- idle_north, idle_south, idle_west, idle_east