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Revenge of the Necromancer (devlog)

A topic by damoch created Jul 12, 2022 Views: 257 Replies: 3
Viewing posts 1 to 3

Hi! Recently I've decided to complete one of my Ludum Dare games. Formerly known as Spooky Gothic Siege, now is developed under the name Revenge of the Necromancer and on its final release will be really simple tower defense/idle/clicker game about defending fortress from army of undead led by titular necromancers.

Today I have released new version, which you can play here. It contains some bugfixes and improvements, some of them regarding visual changes, like new menu, or new font for the game, and some that are pretty impactful on the gameplay (like defenders only shooting direction they are aiming). For more details, check my latest devlog post.

I'll leave you with some screenshots. Until next time!

Game in action. Subject to change, to be sure

Here is how the new main menu is designed. Yes, I go for that old arcade machine/early NES feel
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I like the heroic last stand aspect of this along with the gothic setting.

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Thank you! I used to love the old Castlevania games, and I was itching to do something in the same vibe.

I've made an another update to my game. There was some bugfixes, and new features like:

New main menu

More visible targetting for snipers

Muzzle flashes!

And more, including hi-score system, and some SFX rework. Go check my latest devlog for more info and a download link :)