Thanks for the feedback. I'll try to do something about balancing issues for the next update.
As for the time scaling issue... I've honestly never experienced it, but that might be caused by me playing it mostly through the Unity Player. Or simply I've never noticed it. It's a serious problem anyway. Which version of the game are you on (Linux/Win32/64/Mac/Web)?
damoch
Creator of
Recent community posts
I've made an another update to my game. There was some bugfixes, and new features like:
New main menu
More visible targetting for snipers
Muzzle flashes!
And more, including hi-score system, and some SFX rework. Go check my latest devlog for more info and a download link :)
This is a super cool concept, I like even for a jam game the skull death animations still felt kinda satisfying... You didn't sleep on GMTK's "Game feel" episode, didn't you? I also like how the hooded enemies rolled the dice themselves, it kinda made the whole thing reactive in a cool way.
I can see a lot of potential in this game, so feel free to ping me when you release a post-jam update!
It definitely feels like just a step on the way, but I think it is a step in the right direction. Since it already feels like an old Zelda game, maybe the new abilities should be considered a reward for exploration? And maybe in the lategame you can transform the character into a dice with more walls? I think that idea has a lot of potential, and I would love to see, what you can do with it!
Hi! Recently I've decided to complete one of my Ludum Dare games. Formerly known as Spooky Gothic Siege, now is developed under the name Revenge of the Necromancer and on its final release will be really simple tower defense/idle/clicker game about defending fortress from army of undead led by titular necromancers.
Today I have released new version, which you can play here. It contains some bugfixes and improvements, some of them regarding visual changes, like new menu, or new font for the game, and some that are pretty impactful on the gameplay (like defenders only shooting direction they are aiming). For more details, check my latest devlog post.
I'll leave you with some screenshots. Until next time!
No, it is not. You can check source code here https://github.com/damoch/abandonware.exe
If we want videogames to be treated like a serious works of art, we need to have games that push the envelope, and move the medium in uncharted and sometimes uncomfortable territory. Games like Silent Hill 2, Shadow of the Colossus, Witcher 3 or Fatter.
Fatter is a game about inherently human experience - eating junk food and farting, while avoiding disgusting vegetables like broccoli. While at the first glance it might seem as “dumb” or “primitive” it is, in fact, an accurate depiction of what most of the humanity was doing during 2020’s pandemic.
And let me tell you - Metal Gear Solid 2 was also misunderstood after its launch.
I love it.
At the start I was kinda disappointed. There was no animations, no sound, but then... Well, I will not spoil it. Let me just say, that as a horror fan, I am rarely that happy to eat my words up. The lighting looks nice, although I am not sure if the second mode of flashlight is really necessary (the game gets too bright, and it kinda kills the atmosphere). The cell phone thing was kinda cool too, but its kinda hard to play while using it (which was probably intentional). i really like it, can't wait to see where you will take it!
Help Me, I Am Shrinking is twitchy action game, based on usual (as far as I am aware) concept.
You are just a white box. Your objective is to destroy as many red and pink boxes as possible. To do so, you can... Explode!
If your explosion hits other box it will stop moving, allowing you to suck matter out of it... Oh did I mention, that you are constantly shrinking? Well, you are. And you have to parasitize the other boxes to survive.
You can also destroy the stunned boxes by exploding at them again. Actually you should do that, if you don't want them to transform in the pink boxes, that will try to kill you, by shooting missiles.
Sounds like fun?
https://damoch.itch.io/help-me-i-am-shrinking
PS: The game is still in development. Any feedback will be appreciated, because I want to make this as fun as it is possible.
Cool concept, but i have few concerns:
1) I think, that bullets should leave trace. It would make them easier to... Trace actually. Especially when there is a lot of them on screen.
2) The game kinda lacks feel. Try to add some animations and/or effects.
3) Some music would be nice.
Also I've found bug on level 3. Sometimes the doors were open after my death.
Anyway, keep up the good work :)