I'm creating a twinstick shooter with 8-bit inspired graphics in Unity. It's called Robostar, and it has a focus on exploration as well as pure action: my goal is to tell a story as well as giving the player an exciting gaming challenge.
This is partially my teach-myself-Unity project: I've tried developing in a few other languages in my time, but Unity has been the first that's made things easy enough that I've felt like I could stay the course.
I've finally reached a point where I'm ready to show the first area off and gather feedback on how the gameplay handles -- I would really welcome feedback and commentary on what's fun and what isn't!