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Calypso

soloing powered by the apocalypse · By katamoiran

Benchmarks in the Point-Based Frame

A topic by knockingbox created Jul 27, 2022 Views: 197 Replies: 3
Viewing posts 1 to 2

I've started a game using the Point-Based Frame, and I'm wondering what the intended use is for the 30 to 60 Peril benchmark. Is the idea that you play that benchmark one time whenever you feel like it once Peril is somewhere between 30-69? Or is it that you play a new genre appropriate event each time you hit 30, 40, 50, and 60 Peril?

Developer

Oh! My apologies on the delay in responding here, we're winding down summer.  The "genre appropriate" part is intended to be repeated at each benchmark (30, 40, etc) with a new event each time; it's the "build up" and "plot thickening" part of the game, where your character demonstrates who they are. Think the part of a detective novel where the detective is (one) interrogating a witness and finds a flyer for a bar, then (two)  goes to that bar to find a clue that points to their client, then (three) confronts the client at the manor but they're (gasp) dead. Each is very much an event that is genre appropriate/tropey, but the order is open for you to tailor to your genre and your story, based on what's already happened.

Thanks so much for clarifying! I thought that was the case, but I found myself accumulating Peril so fast that I wondered if the intent was to move at a quicker pace. Several of those midgame "beats" building one after the other feels right for this story.

(PS: I've been doing an actual play with Calypso here for anyone who's curious how that pacing can look in play!)

Developer

Oh, thank you for sharing! What fun!