2D Isometric Skateboarding Sim · By BNUT
One thing that would make it feel more right is if the shadow changed to the angle of the surface when you're in the air.
Ooohh I like that idea.
The angle of the shadow does change depending of the angle of the transition. Here's an example.
I don't change the "scale" of the shadow like bigger nose while going down because I don't do difference between nose and tail when render it.
Let me know if you means something else.
Ok, my bad. It seemed like it wasn't working but I guess it is in there :D Nice