Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Brainstorming game mechanics and relearning Godot - Lueur devlog #1

A topic by Darenn Keller created Aug 02, 2022 Views: 167 Replies: 6
Viewing posts 1 to 3

Hey everyone !

I did not have a lot of time to work on the game since the start of the jam. But let's see my progress anyway !

Read the devlog here.


Feel free to let me know your thought in the comments. How did you designed your game ? Have you made much progress yet ? Was it hard to get back into programming with your engine ? Also don't forget to follow me to ne notified each time I post a devlog !

See you !

are you doing some kind of strategy game? my project is similar but not based on structures like yours, your project looks interesting

Yes ! And thanks !
Maybe more like a management game than strategy. Player will have to build structure in a clever order and in the best arrangement possible. Some obstacles will make it harder.

What's your concept ?

in my project the player will manage a village and its resources while defending from horde attacks

Ok eager to try it !

I really like the idea of light as a resource, clever thematic reason to not see the whole map. It looks sweet too. Really enjoying watching this game's progress, a city builder in 64x64 is a unique challenge what with space restraints. Keep up the good work!

Thanks Sparky !