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The Other World Dev Log

A topic by August-Sant created Aug 07, 2022 Views: 198 Replies: 3
Viewing posts 1 to 2



In this game the objective is to survive as long as possible with your little village, I wanted to do something similar to an RTS or Tower defense game, but with the minimal knowledge I had in game dev I had lots of things to learn from scratch

Basically, you buy peasants that plant food and you need to wait for their harvest to gain some coin, and then buy warriors to survive while you are being attacked by hordes of orcs,a basic RTS but on a 64x64 resolution, the game can be played here: https://august-sant.itch.io/the-other-world-rts., the game has some problems with optmization and pathfinding sometimes, i may resolve that in the future but with the knowledge i have now it would probably be better to redo a lot of basic mechanics.

This was my first game jam ever and my first game on Godot, I had to learn a lot of stuff to do this game pathfinder, tile system, how interfaces and buttons work, the scripting language of Godot, and resolve a lot of bugs.. lol, but that was overall a pretty cool experience and I now know much more than I started with, thanks for reading!.

Congratulations ! It's a really good game for a first game jam. Even a bigger achievement knowing you never used Godot before.

Thanks for seeing it!, I will participate in more game jams in the future, one thing I appreciate much more now is polishing a game that’s really hard

Oh yes !
I would say polish is the best thing to do in jams if you want to win.

I won only one game jam until now. I made a really simple game (gameplay made in one hour) and the two other days I only worked on polishing the visuals and game feel. The game mechanic was not very original, but people love polished games (or at least love to rate them good).