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Summon Anything

A topic by smellyplatypus created Aug 10, 2022 Views: 237 Replies: 4
Viewing posts 1 to 5

Hi! A couple friends and I have been playing Xess every once in a while and we've been having a great time. One thing we've been wondering though is what the outputs for Summon Anything are. The description implies that it's not truly random, just determined by inconsistent values, and we were hoping there would be some sort of chart to explain what values give what (or if we should just try to map that out on our own).

Developer

The result of summon anything uses a seed of "Your Blood Before Casting + (Opponent Blood * 100)".
So basically every combination of your blood and opponent blood is a different set result. Documenting a few of the common ones at low blood might be useful!

Thanks for playing ^^

Good to know! Out of curiosity is there any limit on what sorts of things you can get out of it? Something like Bonus Man's cornucopia or Dark Star for example would be really funny but I could definitely understand wanting to keep it from generating absurd pieces like that.

Developer (1 edit)

I couldn't remember so I had a look at the code.

It can't summon any kings, and no "glass" units from the puzzle mode. And no "misc" units which is mostly blocks and stuff.

It also additionally can't summon:
Kristian Maria's summoning circles, Soft Swarm's egg, gogo stone, sacrifice, Bonus Man's cornucopia or something called "Terran Warp" (I forgot what that is)

These are the same things that the opponent cannot summon in Endless.

So the spell can summon the unique Endless units. Some of those are pretty good/weird.

Interesting, thanks again!