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Havendock

Build up a town in the middle of the sea! · By YYZ

Steam Announcement + What do you want to see?

A topic by YYZ created Aug 11, 2022 Views: 978 Replies: 8
Viewing posts 1 to 4
Developer (7 edits)

Hi everyone, I am happy to officially announce that Havendock is currently planned to be released as Early Access on Steam around Q1 2023!

https://store.steampowered.com/app/2020710/Havendock/


I would like to gather your thoughts on what you most like to see, if you have any! Feel free to suggest ideas, or expand on those below.

You can also join the discord to discuss the game: https://discord.com/invite/PSkrsdhDaH

Below are some ideas suggested by players and myself. It is not a concrete roadmap, but a list of some ideas of what the game could have: 

1) School

You can let settlers learn new traits, and traits will also be able to level up to have stronger effects.

This works in conjunction with a Hope System. You must have enough Hope in your settlement in order to progress to the next stage of your civilization - becoming a Town. To do that, you need a Town Hall.

Aside from unlocking Education, feel free to suggest what other cool stuff the Town Hall can do!

2) Settler stats + Professions

Settlers will have different stats, such as Cooking, Diving, that can be level 1 to 5.

Facilities will also have a chance to fail. For example, assigning a settler with low cooking skills has a chance to produce burnt food instead of a regular meal. Conversely, higher leveled divers can return with rare resources. 

Settlers will also have professions,  allowing them to do certain tasks better.

Mock UI:

3) Air Engine 

After launching the air engine, you are able to build new structures on it and pilot it. New mechanics like weight and lift need to be managed in order to keep your air engine afloat.

4) Storage Crates

Similar to the storage, but can store more resource types, possibly up to 4.

5) Pirate Combat & Battleships

Build and upgrade your own battleship to explore rough seas and combat pirates. Customize ship parts - add more cannons for more offense? Or build more hulls for better defense?

6) Animals, food variety

Be able to find new animals like cows. They can produce milk to make ice cream.

Maybe even different animal biomes? Not sure what Polar Bears would do but below is an idea.

6b) Advanced settler needs, Clothing

Food variety will be essential as new settlers start to have needs (e.g. vegeterian diets, etc). Some may be alcoholic, requiring alcohol, etc.

In addition to the Town Hall mentioned in the first point, perhaps with the advancement of the settlement, people want clothing too.

7) New islands

Certain islands may have benefits to certain facilities. A fertile island couls grow food faster, a high land could have more productive turbines. 

It can also have special places like fishing villages to discover, and objectives to maybe help fishermen.

8) Magic Academy

Meet a sorcerer who can cast beneficial spells on your settlement, boosting settler speed or building production, similar to potions, but are more passive. 

The academy can be leveled up and upgraded with its own EXP tree.

9) Aquariums

Collect and feed your own fishes. Watch them swim around your tank.

Maybe you can even make this aquarium a tourist destination, just like this game haha:

https://store.steampowered.com/app/600480/Megaquarium/

Speaking of tourists.

9b) Tourist Attraction

Maybe certain bigger ships could come and dock at your settlement. Tourists would have to have their entertainment and basic needs met, maybe even ask for premium food. You can choose to reject them or accept them and they will pay you wealthily depending on the needs you can meet.


10) Tower Defense Combat / Raiders

Some form of enemies may invade your settlement, so you have to build towers to defend.

I leave enemies to be vague for now - they could be sea creatures like an octopus with many tentacles that latch onto buildings, underwater species, pirates, flying creatures attacking the Air Engine, or whatever.

Extremely extremely early Combat System Prototype, final result could be completely different:

11) Raids / Settler Equipment

Send settlers on raids to have a chance to acquire rare resources. Send them on scavenging missions,  and maybe even gather equipment that can boost settlers' stats,  such as making them Loot more stuff, have higher chance to scavenge rare resources, increase speed of gathering, and reduce risk of mission failure and injury!


End Note

Once again, the above is not a roadmap, but may be ideas of things that may be added to the game based on interest level. There are many more ideas that you players may have that are not listed here, so feel free to list them if it's something you want to see!

This post will be edited to add new ideas or with misc updates occasionally.

19/8/2022 - Added Tourist Attraction idea

24/8/2022 - Steam release date changed

Developer

Additionally, for players who already purchased the game on Itch, I am able to send you a copy on Steam as well.

hi i was wondering if you can add mermaids because a game on the ocean with a magic tab without mermaids isnt logical. or you already put it and i dont know about it because im on the free version lol.

Developer

Hey! No the game doesn't have mermaids at the moment. It sounds cool but they'll probably have to do something in the game to be useful! Or maybe a mermaid visitor / trader hmm.

(1 edit)

For those of us who purchased this, is the stand-alone going to be maintained, or only the Steam? I ask because this is one of the few games I can play on my work PC when I have downtime... Thanks! (No install rights or availability to get them, so need contained apps).

Developer

Hey Aremihc, the current plan is to maintain it up until the Steam launch, after which for those who have purchased it, I will send you a Steam key so you can play it on there!

Amazing, I was just checking for this, will our current save transfer of will we have to start fresh?

Developer

Savefiles will transfer over

No need to start fresh unless you want to

Amazing, Thanks