I want to reveal this project (the very first one) I started working on a couple of months. The story has been on draft for a long period, and it finally started to get some essence.
See Me At Last follows the story of Mia and her journey to her inner self; three years after a tragic event that caused her parent's death and memory loss, she was able to graduate and start working. She's been on a continuous process for nearly two years, trying to recover her memories and attain success. Currently working at a lab and with the goal of achieving higher grounds, she feels there's more to it about her and what happened. How hard she collides may depend on you.
The characters Mia interacts with will shape her nature, as well as her choices. All characters will play a significant role.
The story is displayed in portrait mode, text-based, with background pictures for standard locations and unique illustrations for cutscenes. Chapter one is under development, story-wise (sound and music likewise), but the characters and backgrounds are still uncertain. I wish to write further chapters, so it makes sense to bring someone on board who can relate to the story and will create all artwork, characters, and cutscenes.
Characters will demonstrate their feelings/emotions throughout the dialog, depending on the matter involved.
Mia is a character that will gain some traits, relying on choices made along the story. Decisions will imply how you want Mia to relate and behave.
Feel free to check more content and information on ko-fi about the game.
And please, give me your feedback. I highly value it.
Hello everyone, the number of characters for the first chapter is determined. I have discussed with the artist the cutscenes and art style to use in the story, and we're happy with the final outcome.
I'll try to gather enough support to create all these characters and scenes for the first chapter. I believe transcending this first one will be the most difficult, but we'll get there.
As soon as possible I'll try to share some of the artwork.